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Travis Getz

Game Credits

Business

Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Editorial Content Manager - Tom Clancy Games)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Editorial Content - Tom Clancy Games)
Tom Clancy's Ghost Recon (2001)   (International Content Manager )
 

Production

Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Coordinator)
Tom Clancy's Ghost Recon: Desert Siege (2002)   (International Content Manager)
Tom Clancy's Splinter Cell (2002)   (Editorial Coordination)
 

Design

Tom Clancy's Rainbow Six: Rogue Spear (2002)   (International Content Manager)
Tom Clancy's Ghost Recon (2001)   (RSE Development Team )
 

Art/Graphics

Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Marketing Artists)
Tom Clancy's Ghost Recon (2001)   (Lead Artist)
Tom Clancy's Rainbow Six: Rogue Spear (2001)   (Artists)
Tom Clancy's Rainbow Six: Rogue Spear Mission... (2000)   (Lead Artist)
Tom Clancy's Rainbow Six: Rogue Spear (1999)   (Artists)
Tom Clancy's Rainbow Six Mission Pack: Eagle ... (1998)   (Additional Art)
 

Quality Assurance

Tom Clancy's Splinter Cell: Blacklist (2013)   (Authenticity Coordinator)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Authenticity Coordinator)
 

Marketing

Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Editorial Marketing)
Tom Clancy's Ghost Recon: Jungle Storm (2004)   (Editorial Content Manager)
Tom Clancy's Ghost Recon: Island Thunder (2002)   (International Content Manager)
 

Public Relations

Tom Clancy's Ghost Recon (2001)   (International Content Manager)
 

Creative Services

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Editorial Content - Tom Clancy Games)
Tom Clancy's Splinter Cell (2002)   (Editorial Coordination)
 

Support

Tom Clancy's EndWar (2008)   (Authenticity/Marketing Art Coordinator)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Authenticity Coordinator)
Tom Clancy's Rainbow Six: Lockdown (2006)   (Authenticity Coordinator)
Tom Clancy's Rainbow Six: Lockdown (2005)   (Authenticity Coordinator)
 

Thanks

Tom Clancy's Ghost Recon: Phantoms (2014)   (Special Thanks)
Peter Jackson's King Kong: The Official Game ... (2005)   (Special Thanks to)
Tom Clancy's Ghost Recon: Jungle Storm (2004)   (Special Thanks)
Tom Clancy's Splinter Cell (2002)   (Special Thanks)
 

Other

Tom Clancy's H.A.W.X 2 (2010)   (Authenticity Coordinator)
Tom Clancy's H.A.W.X (2009)   (Authenticity Coordinator)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Authenticity Coordinator)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Authenticity Coordinator)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Editorial Content Manager - Tom Clancy Games)
Tom Clancy's Rainbow Six 3: Athena Sword (2004)   (International Content Manager)
Tom Clancy's Rainbow Six 3: Raven Shield (2003)   (Editorial Content Manager)
The Sum of All Fears (2002)   (International Content Manager)
The Sum of All Fears (2002)   (International Content Manager)
Tom Clancy's Splinter Cell (2002)   (Editorial Coordination )
 


Developer Biography

After starting his interactive media career in 1996 creating PC-based military training for various US weapon systems with Logistic Services International, Travis moved into 'entertainment' video games with Red Storm Entertainment in 1998.

After the purchase of Red Storm by Ubisoft, Travis transferred to Paris where he worked for Editor-in-Chief Serge Hasco√ęt as International Content Manager for the Tom Clancy games.

Since 2005, he has served as Authenticity Coordinator for Ubisoft's well-known Tom Clancy's video game franchise.

Last updated: Jun 18, 2010