Simon GoodwinDeveloper BIO
Simon Goodwin's first commercial game was a simple Apple ][ title published by
The Softwarehouse in 1980. He was a regular contributor to early UK home computer magazines, most notably the leading ZX Spectrum title Crash, but also designed and programmed 8 bit games for
Dk'Tronics and
Quicksilva.
After some TV and radio work, and freelance stints writing compilers and digital audio software, in recent years he has returned to full-time game development as a technology programmer with
Attention To Detail and
Codemasters, working mainly on PS2 and GameCube, then Xbox360 and PS3.
Simon was a speaker at the 2007 Game Developers Conference in San Francisco, giving a talk on the OpenAL audio API.
Websites
- Softography -- Select commercial softography 1980..2007 on Simon Goodwin's web-site.
Games CreditedDamnation (2009), Codemasters Software Company Limited, The
Operation Flashpoint: Dragon Rising (2009), Codemasters Software Company Limited, The
GRID (2008), Codemasters Software Company Limited, The
Brian Lara 2007: Pressure Play (2007), Codemasters
Brian Lara International Cricket 2007 (2007), Codemasters Software Company Limited, The
Clive Barker's Jericho (2007), Codemasters Software Company Limited, The
DiRT (2007), Codemasters France
Dance Factory (2006), Codemasters
Colin McRae Rally 2005 (2004), Codemasters Software Company Limited, The
Drome Racers (2002), Electronic Arts, Inc., Lego Media
Magic Micro Mission (1984), Quicksilva Ltd.
Gold Mine (1983), dk'tronics