|Grand Theft Auto V (2015)||(Sound Designers)|
|Forza Horizon 2 (2014)||(Audio Design)|
|007: Legends (2012)||(Audio)|
|GoldenEye 007: Reloaded (2011)||(Audio)|
|GoldenEye 007 (2010)||(Audio)|
|Dead Space: Extraction (2009)||(Audio)|
|G-Force (2009)||(Music and Sounds)|
|Kinect Sports: Rivals (2014)||(Embedded Tester)|
|007: Quantum of Solace (2008)||(Quality Assurance)|
|The Mummy: Tomb of the Dragon Emperor (2008)||(Quality Assurance)|
Sarah Scott is an award winning Audio Designer with almost 9 years of experience working in the games industry.
Her career in the industry started in 2008, when she caught her first break working with Eurocom Entertainment Software as a Games Tester on Beijing 2008 and James Bond: Quantum of Solace. After a brief stint in testing, Sarah's passion for audio resulted in a shift to an Audio Design position at Eurocom and she went on to work on titles such as Dead Space: Extraction and Goldeneye 007.
After the demise of Eurocom Entertainment Software in 2012, Sarah briefly worked at Microsoft's Rare on Kinect Sports Rivals before securing a position at Playground Games in Leamington Spa. She worked on the Forza Horizon franchise where the audio team went on to win a TIGA Award for Audio Design excellence on Forza Horizon 2.
Following the success of Forza Horizon 2 she moved to Scotland to join the team at Rockstar North where she currently works as an Audio Designer and has contributed to the Grand Theft Auto franchise.
Last updated: Aug 29, 2016