Sarah Scott

Game Credits


Grand Theft Auto V (2015)   (Sound Designers)
Forza Horizon 2 (2014)   (Audio Design)
007: Legends (2012)   (Audio)
GoldenEye 007: Reloaded (2011)   (Audio)
GoldenEye 007 (2010)   (Audio)
Dead Space: Extraction (2009)   (Audio)
Disney G-Force (2009)   (Music and Sounds)

Quality Assurance

Kinect Sports: Rivals (2014)   (Embedded Tester)
007: Quantum of Solace (2008)   (Quality Assurance)
The Mummy: Tomb of the Dragon Emperor (2008)   (Quality Assurance)

Developer Biography

Sarah Scott is an award winning Audio Designer with almost 9 years of experience working in the games industry.

Her career in the industry started in 2008, when she caught her first break working with Eurocom Entertainment Software as a Games Tester on Beijing 2008 and James Bond: Quantum of Solace. After a brief stint in testing, Sarah's passion for audio resulted in a shift to an Audio Design position at Eurocom and she went on to work on titles such as Dead Space: Extraction and Goldeneye 007.

After the demise of Eurocom Entertainment Software in 2012, Sarah briefly worked at Microsoft's Rare on Kinect Sports Rivals before securing a position at Playground Games in Leamington Spa. She worked on the Forza Horizon franchise where the audio team went on to win a TIGA Award for Audio Design excellence on Forza Horizon 2.

Following the success of Forza Horizon 2 she moved to Scotland to join the team at Rockstar North where she currently works as an Audio Designer and has contributed to the Grand Theft Auto franchise.

Last updated: Aug 29, 2016