Peter FreeseDeveloper BIO
Peter has been programming for over 30 years and making games professionally since the early 1990’s.
After developing several award-winning educational games for
Edmark, Peter co-founded
Q Studios in 1994 and led development on the campy breakout 3D shooter title,
Blood. He was the graphics engine lead on Sierra Studio’s fully 3D adventure game,
Gabriel Knight 3. At
Origin Systems, Peter learned of the joys and trials of MMO game development as client lead on the
Ultima Online 2 team.
In 2001, Peter established and directed the Core Technology & Tools team at
NCsoft North America, contributing to development on all shared technology for numerous MMO game titles, including
Auto Assault,
Tabula Rasa,
City of Heroes, and
Lineage II.
In 2005, Peter co-founded MMO development company
Secret Lair Studios which was acquired by
Vivendi Entertainment in 2006.
In 2008 Peter is currently lead programmer on an unannounced project for
Hidden Path Entertainment in Bellevue, Washington.
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Games Credited
- Counter-Strike: Global Offensive (2012), Valve Corporation
- Defense Grid: The Awakening (2008), Hidden Path Entertainment, Inc.
- Gabriel Knight 3: Blood of the Sacred, Blood of the Damned (1999), Sierra On-Line, Inc.
- Blood (1997), GT Interactive Software Corp.
- Blood: Plasma Pak (1997), GT Interactive Software Corp.
- Bailey's Book House (1995), Edmark Corporation
- Millie's Math House (1995), Edmark Corporation
- The Incredible Toon Machine (1994), Sierra On-Line, Inc.
- Lode Runner: The Legend Returns (1994), Sierra On-Line, Inc.
- Thinkin' Things Collection 1 (1993), Edmark Corporation