User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Marius Mihai Ungureanu

Also Known As

  • Marius Ungureanu

Game Credits

Design

Silent Hunter III (2005)   (Additional Design)
 

Programming/Engineering

Far Cry 4 (2014)   (Programming Additional Thanks)
Assassin's Creed III: Liberation (2012)   (Tools Programmer)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Tools Programmers)
Far Cry 3 (2012)   (Gameplay Programmers)
Assassin's Creed: Revelations (2011)   (Tools Programmers)
Driver: San Francisco (2011)   (IT - Production - Tool Programmers)
Assassin's Creed: Brotherhood (2010)   (Tools Programmers)
Prince of Persia: The Forgotten Sands (2010)   (Uplay.com IT Production Programmers)
Tom Clancy's Splinter Cell: Conviction (2010)   (Programmers)
James Cameron's Avatar: The Game (2009)   (Programmer)
Lost: Via Domus (2008)   (Gameplay Programmers)
Shaun White Snowboarding (2008)   (Programmers)
 

Quality Assurance

Myst V: End of Ages (2005)   (Quality Control Testers)
Peter Jackson's King Kong: The Official Game ... (2005)   (Testers )
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Testers)
Pacific Fighters (2004)   (Testers)
Sprung (2004)   (Testers)
F1 Racing Championship (2000)   (Testers)
POD SpeedZone (2000)   (Testers)
Tonic Trouble (1999)   (Testers)
 

Localization

Peter Jackson's King Kong: The Official Game ... (2005)   (Testers)
 


Developer Biography

Marius Ungureanu Graduated in 1998 from University of Bucharest, Physics Faculty, MSc in physics. After working for 2 years in physics research at National Institute for Lasers, Plasma and Radiation Physics Bucharest, he joined Ubisoft in 1999. For the game Silent Hunter III, he worked on the damage and collision system, special effects design and gameplay tuning.

Hobbies: video games, music, science fiction
Favourite games: FPS, RPG, simulators

Source: Official Silent Hunter III homepage

Last updated: Mar 30, 2005