Also Known As
- Pranas "Pancake" Pauliukonis
|Kingdoms of Amalur: Reckoning (2012)||(Additional Programming)|
|Age of Empires III: The Asian Dynasties (2007)||(Programming)|
|Rise of Nations: Rise of Legends (2006)||(Game Programming Lead)|
|Rise of Nations: Gold Edition (2004)||(Programmers)|
|Rise of Nations: Thrones & Patriots (2004)||(Programmers)|
|Rise of Nations (2003)||(Programming)|
|Madden NFL 2000 (1999)||(Software Engineer)|
Pranas (a.k.a. Pancake) comes to Big Huge Games from Tiburon, a division of Electronic Arts located in Orlando, FL. There, he worked as a programmer on the Madden football line, specializing in code optimization. On Madden 2001, he owned the in-game code for the PC version.
Pancake has a rich history of working on artificial intelligence, pattern recognition, and neural networks. He spent 3 years developing robotics, writing vision and path finding systems for autonomous vehicles. He was one of the pioneer programmers at Virginia Tech’s CAVE, a fully 3D projection system. It was while writing games for the CAVE that he decided games were the way to go.
Working closely with Brian Reynolds, Pancake develops much of the unit and strategic A.I. for the game, including path finding. This requires his wonderful combination of experience, creativity, and a keen ability to work well and adapt in the midst of other’s code.
[Source: Big Huge Games web site]
Last updated: Jan 31, 2004
- Interview with Pranas "Pancake" Pauliukonis (March 2004) -- 'Heaven Games' interviews Pranas "Pancake" Pauliukonis, programmer in charge of AI (artificial intelligence) at Big Huge Games.
- Pranas on Facebook --