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Yannis Brown

Game Credits

Audio

RIFT (2011)   (Audio Director)
Dark Void Zero (2010)   (Sound Effects Created by)
Bubble Shuffle (2009)   (Music)
Eliminate Pro (2009)   (Audio)
Bubble Babble (2008)   (Music)
Speed Racer: The Videogame (2008)   (SCA Sound Studios)
Everyday Shooter (2007)   (Audio Support)
Impossible Mission (2007)   (Music)
Jackass: The Game (2007)   (Sound Design & Foley)
Shrek-N-Roll (2007)   (Additional Audio Support)
Super Puzzle Fighter II Turbo HD Remix (2007)   (Sound Design)
Capcom Classics Collection: Volume 2 (2006)   (Classic Audio Production)
Death Jr. II: Root of Evil (2006)   (Sound Designer)
Hot Wheels: All Out (2006)   (Music)
Rubik's Bloxx Twister (2006)   (Sound by)
SEGA Genesis Collection (2006)   (Music Design)
Capcom Classics Collection Remixed (2005)   (Classic Audio Production)
Crazy Daisy (2005)   (Music)
Dragon Ball GT: Transformation (2005)   (Sound Effects)
Heavy Weapon Deluxe (2005)   (Original Music by)
Tradewinds 2 (2005)   (Music Conversion)
Cartoon Network Block Party (2004)   (Musician)
Digital Eel's Big Box of Blox (2004)   (Music by)
Dragon Ball Z: Buu's Fury (2004)   (Music)
Mazera (2004)   (Sound)
Spider-Man 2 (2004)   (Audio)
Dragon Ball Z: Taiketsu (2003)   (Music)
Dragon Ball Z: The Legacy of Goku II (2003)   (Music)
Hexic (2003)   (Music)
Monkeys Odyssey (2003)   (Music)
Tradewinds (2003)   (Music)
Warblade (2003)   (MOD Music, Initial Voice Samples)
Platypus (2002)   (Music)
Sonic the Hedgehog 2 (1992)   (Music Design)
Sonic the Hedgehog (1991)   (Sound Design)
 

Quality Assurance

Escape Goat (2011)   (PC Version Play Testing Team)
 


Developer Biography

Yannis is an Australian born composer, sound designer and audio architect having has worked in the game industry since 1999.

Highly active in the Amiga demo scene - he started off as composer for a small Australian-based demo crew 'Frontier'. Later he took over management of a scene-based music competition called Groovy Compo and ran that for 2-3 years. Over the years he honed his skills in tracking mod-based music (MOD, .3M, XM, IT) to the point where game companies started asking him for help.

Yannis has held positions as both freelancer and in-house audio lead over the years. Yannis has gained recognition as a specialist in hand-held audio from companies such as MacroSpace, JamDat, Senari, Astraware (Handmark), Backbone Entertainment, Binary Hammer, Glu Mobile, Other Ocean and NGMoco amongst others.

He holds a Degree in Computer Science and a Diploma of Audio Engineering from SAE, over 25 years experience in composition and over 8 years sound design.

He has been employed at the following companies in the past : Ratbag Games, Midway Studios Australia, Backbone Entertainment, and currently is employed by Trionworlds as Audio Director & Audio Lead on RIFT a new AAA MMORPG.

His credits now span over 120 interactive titles on the following platforms:

Brew J2ME Symbian 60 NGage PocketPC Palm OS Tapwave Zodiac IPhone, iPad Web Flash-based Mattel Hyperscan Nintendo GBA, DS, Gamecube, Wii Sony PS1, PS2, PS3, PSN, PSP Microsoft Windows, XBox, XBLA

Last updated: Jul 22, 2011