|RIFT (2011)||(Audio Director)|
|Dark Void Zero (2010)||(Sound Effects Created by)|
|Bubble Shuffle (2009)||(Music)|
|Eliminate Pro (2009)||(Audio)|
|Bubble Babble (2008)||(Music)|
|Speed Racer: The Videogame (2008)||(SCA Sound Studios)|
|Everyday Shooter (2007)||(Audio Support)|
|Impossible Mission (2007)||(Music)|
|Jackass: The Game (2007)||(Sound Design & Foley)|
|Shrek-N-Roll (2007)||(Additional Audio Support)|
|Super Puzzle Fighter II Turbo HD Remix (2007)||(Sound Design)|
|Capcom Classics Collection: Volume 2 (2006)||(Classic Audio Production)|
|Death Jr. II: Root of Evil (2006)||(Sound Designer)|
|Hot Wheels: All Out (2006)||(Music)|
|Rubik's Bloxx Twister (2006)||(Sound by)|
|SEGA Genesis Collection (2006)||(Music Design)|
|Capcom Classics Collection Remixed (2005)||(Classic Audio Production)|
|Crazy Daisy (2005)||(Music)|
|Dragon Ball GT: Transformation (2005)||(Sound Effects)|
|Heavy Weapon Deluxe (2005)||(Original Music by)|
|Tradewinds 2 (2005)||(Music Conversion)|
|Cartoon Network Block Party (2004)||(Musician)|
|Digital Eel's Big Box of Blox (2004)||(Music by)|
|Dragon Ball Z: Buu's Fury (2004)||(Music)|
|Spider-Man 2 (2004)||(Audio)|
|Dragon Ball Z: Taiketsu (2003)||(Music)|
|Dragon Ball Z: The Legacy of Goku II (2003)||(Music)|
|Monkeys Odyssey (2003)||(Music)|
|Warblade (2003)||(MOD Music, Initial Voice Samples)|
|Sonic the Hedgehog 2 (1992)||(Music Design)|
|Sonic the Hedgehog (1991)||(Sound Design)|
|Escape Goat (2011)||(PC Version Play Testing Team)|
Yannis is an Australian born composer, sound designer and audio architect having has worked in the game industry since 1999.
Highly active in the Amiga demo scene - he started off as composer for a small Australian-based demo crew 'Frontier'. Later he took over management of a scene-based music competition called Groovy Compo and ran that for 2-3 years. Over the years he honed his skills in tracking mod-based music (MOD, .3M, XM, IT) to the point where game companies started asking him for help.
Yannis has held positions as both freelancer and in-house audio lead over the years. Yannis has gained recognition as a specialist in hand-held audio from companies such as MacroSpace, JamDat, Senari, Astraware (Handmark), Backbone Entertainment, Binary Hammer, Glu Mobile, Other Ocean and NGMoco amongst others.
He holds a Degree in Computer Science and a Diploma of Audio Engineering from SAE, over 25 years experience in composition and over 8 years sound design.
He has been employed at the following companies in the past : Ratbag Games, Midway Studios Australia, Backbone Entertainment, and currently is employed by Trionworlds as Audio Director & Audio Lead on RIFT a new AAA MMORPG.
His credits now span over 120 interactive titles on the following platforms:
Brew J2ME Symbian 60 NGage PocketPC Palm OS Tapwave Zodiac IPhone, iPad Web Flash-based Mattel Hyperscan Nintendo GBA, DS, Gamecube, Wii Sony PS1, PS2, PS3, PSN, PSP Microsoft Windows, XBox, XBLA
Last updated: Jul 22, 2011