David LightbownDeveloper BIO
David Lightbown has been working professionally in computer graphics for over 10 years, the last six in the video games industry.
He has been involved in the creation of several multi-SKU video games across all major hardware platforms, with the main responsibility of implementing and supporting the artistic pipeline.
David is a member of the Montreal Game Summit advisory board, has been an Autodesk MasterClass speaker at Siggraph 2006, speaker at GDC 2006 and 2005, and is also been a freelance writer for Autodesk and CG Channel.
In 2007, he currently holds the title of Senior Artistic Technical Director at
Artificial Mind and Movement in Montreal, Canada.
Websites
- vurtX -- Personal website of David Lightbown. Contains a blog, articles on artistic technical topics, art gallery, music studio information, art tools / plugins, and more.
Games CreditedWET (2009), Bethesda Softworks LLC
The Ant Bully (2006), Midway Home Entertainment, Inc.
Disney's Kim Possible: What's the Switch? (2006), Buena Vista Games, Inc.
Happy Feet (2006), Midway Home Entertainment, Inc.
Teen Titans (2006), THQ Inc.
Kim Possible: Kimmunicator (2005), Buena Vista Games, Inc.
Scooby-Doo! Unmasked (2005), THQ Inc.
Scooby-Doo! Unmasked (2005), THQ Inc.
Scaler (2004), Global Star Software Inc.
Bratz (2003), Ubisoft Entertainment SA