Jason A. Zimmerman

Also Known As

  • Jason Zimmerman

Game Credits


Free Realms (2009)   (Office Systems Team)


EverQuest II (2004)   (Game Designers)

Quality Assurance

EverQuest II: Rise of Kunark (2007)   (Compatibility Lab Lead)
EverQuest: Secrets of Faydwer (2007)   (Compatibility Lab Lead)
EverQuest: The Buried Sea (2007)   (Compatibility Lab Assistant Lead)
Legends of Norrath (2007)   (Compatibility Lab Lead)
Vanguard: Saga of Heroes (2007)   (Compatibility Lab Assistant Lead)
EverQuest II: Echoes of Faydwer (2006)   (Compatibility Lab Assistant Lead)
EverQuest II: Kingdom of Sky (2006)   (Compatibility Lab)
EverQuest: Prophecy of Ro (2006)   (Compatibility Lab)
EverQuest: The Serpent's Spine (2006)   (Compatibility Lab)
Field Commander (2006)   (Compatibility Lab)
Pirates: Constructible Strategy Game Online (2006)   (Compatibility Lab Assistant Lead)
Star Wars: Galaxies - The Complete Online Adventures (2006)   (Compatibility Lab)
Untold Legends: Dark Kingdom (2006)   (Compatibility Lab)
Untold Legends: The Warrior's Code (2006)   (Compatibility Lab)
EverQuest: Depths of Darkhollow (2005)   (Compatibility Lab)
EverQuest II: Desert of Flames (2005)   (Compatibility Lab)
EverQuest (2003)   (Quality Assurance for EQ Mac)
EverQuest: The Legacy of Ykesha (2003)   (Quality Assurance Analysts)
PlanetSide (2003)   (Quality Assurance Compatibility)
Star Wars: Galaxies - An Empire Divided (2003)   (QA Testing)


DC Universe Online (2011)   (Office Systems Team)
EverQuest: Veil of Alaris (2011)   (Office Systems Team)
Star Wars: Clone Wars Adventures (2010)   (Office Systems Team)
EverQuest: Underfoot (2009)   (Office Systems Team)
EverQuest II: The Shadow Odyssey (2008)   (Office Systems Team)
EverQuest: Seeds of Destruction (2008)   (Office Systems Team )
Star Wars: Galaxies - Trading Card Game (2008)   (Office Systems Team)


Wizardry Online (2013)   (Operations Manager)
Bullet Run (2012)   (Operations Manager)
PlanetSide 2 (2012)   (Manager, Operations)

Developer Biography

Jason Zimmerman's first steps into the video game industry was mid 96' with a small start up company, Synthic Studios. He used his skills as a graphic designer and content creator. From meager beginnings and an abundance of freelance graphic design work, he got the courage and vision to join with a couple of close friends in their own gaming studio, Six4 Studios. While working on two game titles at Six4 he created original content, level design, story boarded cut scenes and was the resident tech-geek. Sadly the two titles Six4 worked on never saw the light of day due to lack of financial support.

Zimmerman joined Sony Online Entertainment in October 2002 where he worked in the QA department's compatibility lab as a contract employee. Six months later he was hired on as a full time employee and worked as a QA assistant lead. After working as the assistant lead for several month he was moved over to the development team as an apprentice game designer. Six month later he was hired on as an associate game designer.

Shortly after the launch of EverQuest II Zimmerman left the EQ2 development team. This wasn't an easy decision, but was one that was made none the less. Zimmerman was offered a position back in the quality assurance department and accepted. Zimmerman currently leads the SOE compatibility lab where he manages a small team to ensure SOE's games work as they're intended to. From CPU's and GPU's to routers and network connections. This is a far cry from the creative walk of game design, but it is challenging. Jason Zimmerman plans on returning to game development after he completes his current positions level.

Last updated: Nov 15, 2007