Andy Bayless

Game Credits


Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)


Backyard Basketball (2001)   (Digital Ink and Paint )
Backyard Soccer MLS Edition (2001)   (Digital Ink and Paint)


Backyard Basketball (2001)   (Digital Ink and Paint)


Call of Duty: Black Ops III (2015)   (Senior Audio Designers)
Land of Legends (2005)   (Music/Sound)


Wolfenstein (2009)   (Additional Thanks)


Call of Duty: Modern Warfare - Remastered (2017)   (Raven)
Call of Duty: WWII (2017)   (Raven Software)
Call of Duty: Advanced Warfare (2014)   (Additional Development from Raven Software)
Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
Wolfenstein (2009)   (Additional Thanks)
X-Men Origins: Wolverine - Uncaged Edition (2009)   (Wolverine Team)


Call of Duty: Black Ops II (2012)   (Raven)

Developer Biography

Andy Bayless began composing music in 2000, just three years ago. Currently, the 25 year-old composer lives in downtown Seattle, Washington. He cannot read music and has no formal training or education in composition, just a passion for great music. Playing in several punk rock bands for the past ten years, Andy first became interested in orchestral music shortly after graduating from college in 1999 with an Associate Degree in animation. While storyboarding concepts for his demo reel, he decided to try and create an original musical score to accompany the animation. He's been composing music ever since. Andy's goal is to create dramatic music that tells a story. He believes that whether it be in films or games, music and sound are "the invisible actors", unseen elements that develop events, characters, and their relationships. Just recently Andy started to experiment with sound effects design and fell totally in love with it. Everything he knows about sound design he learned from reading books, watching (listening to) movies, and, of course, experimenting with, recording, and modifying all kinds of bizarre sounds. All of the sound effects you hear on this website are original; no sound libraries were used. All sounds were designed, recorded, and edited from scratch.

Source: Selected articles from Andy Bayless Personal Homepage

Last updated: Jun 11, 2004