User review spotlight: Carmageddon (DOS). Released in 1997.

Jean-François Vallée

Also Known As

  • Jean-Francois Vallee

Game Credits

Business

Assassin's Creed: Rogue (2014)   (Studio Manager)
Assassin's Creed: Unity (2014)   (Studio Manager)
Valiant Hearts: The Great War (2014)   (Studio Manager)
 

Production

Might & Magic X: Legacy (2014)   (Producer)
Flashback (2013)   (Producer)
Rayman Legends (2013)   (Production)
The Smurfs & Co (2011)   (Director of Development)
Castle & Co (2010)   (Director of Development)
My Chinese Coach (2008)   (Director of Development)
 

Design

Beowulf: The Game (2007)   (Menus & Hub)
 

Programming/Engineering

Scott Pilgrim vs. The World: The Game (2010)   (Technical Production Manager)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Directed Moments Engineer)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Programmers)
Batman: Rise of Sin Tzu (2003)   (Programmers)
Batman: Vengeance (2001)   (Engine Programmers)
Myst III: Exile (2001)   (Programmers)
Alex Builds His Farm (1999)   (Design Programming)
Laura's Happy Adventures (1999)   (Design Programming)
 

Thanks

Tom Clancy's Ghost Recon: Phantoms (2014)   (Special Thanks)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Programmer - Special Thanks )
Hype: The Time Quest (1999)   (The Crowd team)
 


Developer Biography

Jean-Francois Vallee has been involved in the video game industry since 1995. Back in the old days, he was designing text-based MUDs using a dial-up internet connection. His big break came in 1997 when he joined Ubisoft Montreal as a gameplay programmer for a PC game called Laura's Happy Adventures. Since then, he had the opportunity to work as a multi-disciplinary programmer on various titles, including the Tom Clancy's Splinter Cell franchise, and has been lucky enough to travel to many Ubisoft Studios around the world. Since 2008, he has been involved in starting up a new Ubisoft studio in Chengdu, China as the Director of Development.

Last updated: Sep 09, 2011