Andre BremerDeveloper BIO
As Franchise Technical Director for RTS games at
EA Los Angeles, Andre Bremer is responsible for the overall technology strategy in support of the studio’s RTS franchises, such as Command & Conquer and The Lord of the Rings: The Battle for Middle-Earth. Prior to this position, Andre managed the studio’s central technology group.
Andre began his career as a software engineer porting and developing games for various platforms in the late eighties for German developers
Rainbow Arts and
Softgold. In 1998, he left Germany to join
LucasArts, where he served as Manager of Tools Development until late 2003.
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Games CreditedCommand & Conquer 3: Tiberium Wars (2007), Electronic Arts, Inc.
The Lord of the Rings: The Battle for Middle Earth II (2006), Electronic Arts, Inc.
Medal of Honor: European Assault (2005), Electronic Arts, Inc.
Gladius (2003), LucasArts
Indiana Jones and the Emperor's Tomb (2003), LucasArts
Secret Weapons Over Normandy (2003), LucasArts Entertainment Company LLC
Star Wars: Jedi Starfighter (2002), LucasArts
Escape from Monkey Island (2000),
Electronic Arts Software, S.L.
Star Wars: Force Commander (2000), LucasArts
Indiana Jones and the Infernal Machine (1999), LucasArts
Star Wars: Rogue Squadron 3D (1998), LucasArts Entertainment Company LLC
Earthworm Jim 2 (1996), Funsoft
Star Wars: Dark Forces (1995), LucasArts Entertainment Company LLC
Turrican II: The Final Fight (1995), Rainbow Arts Software GmbH
Star Wars: TIE Fighter (1994), LucasArts Entertainment Company LLC
Maniac Mansion: Day of the Tentacle (1993), Softgold Computerspiele GmbH
Sam & Max Hit the Road (1993), LucasArts Entertainment Company LLC
Star Wars: X-Wing - Imperial Pursuit (1993), LucasArts
Great Naval Battles: North Atlantic 1939-1943 (1992), Strategic Simulations, Inc.