What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Joseph Laurino

Game Credits

Design

Shadow Madness (1999)   (Design/Scripting)
 

Programming/Engineering

Shadow Madness (1999)   (Tools/Support Programmer)
Spec Ops: Rangers Lead the Way (1998)   (Programming)
 

Quality Assurance

The Operative: No One Lives Forever (2000)  
 


Developer Biography

Joseph Laurino graduated from the University of Washington with a degree in Computer Science. He has been part of the game industry since 1997 and his experience ranges from game engine design and development, art path tools, interactive story development and game design on the following entertainment platforms: Nintendo DS, Xbox, PlayStation, PlayStation 2, PC and the World Wide Web. For five years he served as an adviser for the University of Washington Computer Science Software Capstone Course CSE 481 or the games class. On his spare time, he volunteers for the Music Ministry Group at the UW Newman Center.

Last updated: Jun 08, 2006