How much time do you spend in each single session when you play games?

Troy Jacobson

Game Credits

Design

Tomb Raider: Underworld (2008)   (Designers)
Lara Croft Tomb Raider: Anniversary (2007)   (Lead Designer)
Geist (2005)   (World Building)
Mary-Kate and Ashley: Sweet 16: Licensed to Drive (2002)   (World Creation)
 

Art/Graphics

Duke Nukem: Land of the Babes (2000)   (Models, Lighting, and World Building)
Shadow Madness (1999)   (Art Team)
Duke Nukem 3D (1996)   (Lead Artist)
Powerslave (1996)   (Art Team)
 

Audio

Mary-Kate and Ashley: Sweet 16: Licensed to Drive (2002)   (Music by)
Duke Nukem 3D (1996)   (Madcap)
 

Thanks

Death Tank (2009)   (Lobotomy Players)
 


Developer Biography

Tony Hawk's Ride, Wii Lead Designer at Buzzmonkey

Tomb Raider Underworld, Wii, Senior Designer at Buzzmonkey

Tomb Raider Anniversary, Wii, Lead Designer at Buzzmonkey Maya

Geist for Nintendo Gamecube ( 3.5 year project ) Senior Level Designer 3D studio Max, Photoshop, N-gin Level Designer\ Sr. World Builder, 2D and 3D Concept artist for levels and models, as well as particle effects, lighting, and model animation.

Dexter’s Lab for Nintendo Gamecube Concept art, level design. 3D Studio MAX, Photoshop , Pencil & Sketchbook

Mary Kate and Ashley’s Sweet 16 Playstation 2 & Nintendo Gamecube Level 1 World Builder 3D studio Max , Photoshop Developed the majority of levels, created textures, models and special effects. Produced, wrote, and provided lyrics for the theme song “Sixteen”

Austin Powers Playstation 2 World Builder / Level design. 3D studio Max, Photoshop Developed levels, textures, and models

Duke Nukem Playstation 2 Lighting and touch up art. 3D studio Max, Photoshop

Duke Nukem Land of the Babes Playstation Level 2 World builder 3D studio Max, Photoshop Designed and built levels. Created models, textures, and lighting Produced, wrote, and provided the lyrics to the end game song.

Lobotomy Software a division of CRAVE Entertainment

Feb. 98-May. 99 Lead artist/Developer/World Builder

Caesars Palace on Nintendo 64 lead artist. 3D Studio Max and Photoshop. Creation of all 3d objects and environmental textures

Shadow Madness on Playstation artist. Photoshop Developed under water textures and effects.

Lobotomy Software Inc.

Mar. 93-Jan. 98 Lead artist/Developer/World Builder

Powerslave PC Artist. Photoshop, Delux Animator, D-Paint, 3D Realm's Build engine, Provided the environmental textures and 2D artwork. Created one of the levels, developed characters, weapons, and objects. I gained experience making characters by hand using molding clay as well as character costumes, masks, weapons, and editing video frames to create animations. Powerslave Sega Saturn and Playstation Artist. Photoshop, 3DS MAX, Slave Driver Engine Various art tasks, most of the environmental textures, and mapping within the levels.

Powerslave II Concept Artist. Pre Production Concept Artist for level design.

Deathtank Zwei Sega Saturn artist. Photoshop, Delux Animator, 3DS MAX Created the Start game and End game screens. Work on pre production for Deathtank 3-3D. Produced, wrote, and provided lyrics, along with my Seattle grunge band for the theme song “Deathtank”.

Duke Nukem Sega Lead artist. Photoshop, Delux Animator, D-Paint, Build engine My responsibilities were all 2D animations, characters, textures, and texture world placement. Produced, wrote, and provided lyrics, along with my Seattle grunge band, the "Saturn only" secret level song, "Desolation Sound".

Magic Schoolbus Tours the Universe PC artist. Airbrush, D-Paint Side scroller background art and 2D objects.

Microsoft Soccer PC artist. Photoshop, Delux Animator, D-Paint Animation and art touch up of isometric stadium crowds.

J.A. Dedouche

Aug. 92-Mar. 93 Airbrush Artist Airbrushing photo quality images using glaze onto ceramic plaques. These plaques were then displayed on tomb stones.

Last updated: Jun 17, 2009