New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Tom Powers

Game Credits

Design

Rugrats Totally Angelica Boredom Buster (2000)   (Developers)
Dragon's Gate (1996)   (Additional World Design, Scenarios, and Concepts)
 

Programming/Engineering

Microsoft Flight Simulator 2004: A Century of Flight (2003)   (Development)
Microsoft Combat Flight Simulator 3: Battle for Eu... (2002)   (Development Team)
Casino Mogul (2001)   (Development)
All-Star Baseball 2001 (2000)   (Original Programming)
All-Star Baseball 2000 (1999)   (Original Programming)
Rugrats: Scavenger Hunt (1999)   (Programmers)
All-Star Baseball 99 (1998)   (Original Programming)
NBA Live 98 (1997)   (Programmers)
Iron Man / X-O Manowar in Heavy Metal (1996)   ( Programming)
NBA Live 97 (1996)   (Programmers)
Frank Thomas Big Hurt Baseball (1995)   (Additional Programming)
Heroes of Might and Magic (1995)   (Additional Programming )
Super Star Wars: Return of the Jedi (1994)   (Additional Programming)
 

Other

Hot Wheels: Williams F1: Team Racer (2002)   (Development)
 


Developer Biography

I have been developing games since 1994 (most of my good ones are suspiciously absent from the list ;). Most recently I have been developing small Flash games, which I must say is very enjoyable. In 1997 I started collecting board games because I could see a relationship between board game mechanics and computer games. When my collection of board and card games reached about 1500, I started a board game retail business. Now my collection is around 3000, and I have about 1000 different games for sale on my site, www.boardsandbits.com. I plan to start developing small internet games with a friend and hope to do it full-time as soon as possible.

Last updated: Oct 21, 2004