What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Scott K. Tsumura

Also Known As

  • Scott Tsumura

Game Credits

Business

LEGO Star Wars: The Video Game (2005)   (Executive Studio Director - BlackShip Games)
Digimon Racing (2004)   (Executive Studio Director, BlackShip Games)
Lemony Snicket's A Series of Unfortunate Events (2004)   (Executive Studio Director, Blackship Games)
The Lord of the Rings: The Third Age (2004)   (Executive Studio Director, BlackShip Games)
Samurai Jack: The Shadow of Aku (2004)   (Executive Studio Director, BlackShip Games)
The Urbz: Sims in the City (2004)   (Executive Studio Director, BlackShip Games)
007: Everything or Nothing (2003)   (Executive Studio Director, Blackship Games)
Disney•Pixar's Finding Nemo (2003)   (Executive Studio Director – Black Ship Games)
Disney's Brother Bear (2003)   (Executive Studio Director, Blackship Games)
Crystalis (1990)   (General Affairs )
 

Production

Lode Runner (2009)   (Executive Producers)
Robots (2005)   (Executive Studio Director, BlackShip Games)
Digimon Rumble Arena 2 (2004)   (Executive Producer)
Samurai Jack: The Shadow of Aku (2004)   (Executive Studio Director (Blackship Games) )
The Urbz: Sims in the City (2004)   (Executive Studio Director BlackShip Games)
The Hobbit (2003)   (Executive Studio Director, Blackship Games)
The Sims: Bustin' Out (2003)   (Executive Studio Director, BlackShip Games)
Crystalis (1990)   (Directors )
Kineko: The Monitor Puzzle - Vol. II (1987)   (Production coordinator)
Deadly Towers (1986)   (Direction)
Kinetic Connection (1986)   (Production coordinator)
 

Design

Spider-Man 2: The Game (2004)   (Executive Studio Director, BlackShip Games)
 

Public Relations

Wave Race: Blue Storm (2001)   (General Affairs)
 

Thanks

Tony Hawk's Pro Skater 2 (2001)   (VV Special Thanks)
Bionic Commando: Elite Forces (2000)   (Special Thanks)
Grand Prix Manager 2 (1996)   (Special Thanks To)
Grand Prix II (1995)   (Special Thanks To)
Grand Prix Manager (1995)   (Special Thanks to)
Michael Andretti's Indy Car Challenge (1994)   (Special Thanks)
WildSnake (1994)   (Special Thanks to)
X-COM: UFO Defense (1994)   (Thanks To)
The Twisted Tales of Spike McFang (1993)   (Special Thanks)
Yoshi's Cookie (1992)   (Special Thanks)
Pipe Dream (1989)   (Special Thanks to)
Cosmic Soldier: Psychic War (1987)   (Special Thanks to)
Legacy of the Wizard (1987)   (Special thanks to)
Super Lode Runner (1987)   (Special Thanks To)
Ys: The Vanished Omens (1987)   (Special Thanks To)
Curse of Babylon (1986)   (Special Thanks To)
 

Other

Shrek 2 (2004)   (Executive Studio Director, Black Ship Games)
Disney•Pixar Finding Nemo: Nemo's Unde... (2003)   (Executive Studio Director)
Disney•Pixar's Finding Nemo (2003)   (Executive Studio Director)
 


Developer Biography

Scott began working in the game industry in 1976 in Japan when he joined IREM Corporation as an executive responsible for game production and business development. He was in the computer entertainment business for 12 years in Japan and has continued in the U.S over the following 14 years producing games, founding companies, and building publisher relationships.

In 1989, he was the founder and president of Bullet-Proof software US , a subsidiary of BPS Japan and publisher of Nintendo games. Scott served as president of the Far East Business Operations Division of Spectrum Holobyte Inc. in the U.S. in 1993 and later as president of Microprose Japan, Inc.

In 1994 (also said to be 1996), Scott was the co-founder and president of Tozai, Inc., a consulting firm for developers and publishers, and in 1995 served as president of Big Bang Software, Inc.

He has produced such titles as "Moon Patrol" "Kung Fu Master" and many other hit games, including "Kung Fu","10 Yard Fight", "Yoshi's Cookie" and other successful games for the Nintendo Entertainment System.

In 1998 Scott helped establish and served as president of Nintendo Software Technology Corporation and in the years following produced a variety of Nintendo games such as "Ridge Racer 64" " Pokémon Puzzle League 64" "WaveRace GCN" and more.

Scott joined Amaze Entertainment, Inc. in 2002 with the goal of combining US development technology and Japanese game designing skill to make games that play well throughout the world market.

Last updated: Feb 14, 2009