Susan O'Connor

Also Known As

  • Susan O'Conner

Game Credits


Batman: The Telltale Series - The Enemy Within (2017)   (Additional Writing)
Batman: The Telltale Series - The Enemy Within: Ep... (2017)   (Additional Writing)
Warhammer 40,000: Dawn of War III (2017)   (Story by)
Dishonored 2 (2016)   (External Narrative Consultants)
Gears of War: Ultimate Edition (2015)   (Scripts and Dialogue)
Lords of the Fallen (2014)   (Writing (Special Thanks))
Tomb Raider (2013)   (Writer)
Far Cry 2 (2008)   (Script Writers)
Iron Man (2008)   (Cinematics Writer)
Iron Man (2008)   (Cinematics Writer)
Iron Man (2008)   (Cinematics Writer)
BioShock (2007)   (Additional Story/Writing)
BlackSite: Area 51 (2007)   (Writer)
Conan (2007)   (Writer)
Gears of War (2007)   (Scripts & Dialogue)
Gears of War (2006)   (Scripts and Dialogue)
Gears of War (Limited Collector's Edition) (2006)   (Scripts and Dialogue)
Star Wars: Lethal Alliance (2006)   (Script Writer )
Act of War: Direct Action (2005)   (Screenplay and Scriptwriting)
Dungeon Siege II (2005)   (Story and Writing)
Spyro: Shadow Legacy (2005)   (Writer)
Shrek 2 (2004)   (Writers)
Star Wars: Galaxies - Jump to Lightspeed (2004)   (Writer)
Disney•Pixar Finding Nemo (2003)   (Writers)
Kya: Dark Lineage (2003)   (Dialog Adaption)
Trivial Pursuit: Millennium Edition (1999)   (Writers)


BioShock 2 (2010)   (Story Consultant)
Crysis: Warhead (2008)   (Story Consultant)


1979 Revolution: Black Friday (2016)   (Special Thanks)
CounterSpy (2014)   (Special Thanks)
The Bureau: XCOM Declassified (2013)   (Special Thanks)
Star Wars: The Force Unleashed II (2010)   (Special Thanks)

Developer Biography

Susan O'Connor is an award-winning writer with over ten years’ experience creating worlds, plots, characters and scripts for video games.

She works with game designers, creative directors, and producers to bring story and gameplay together.

She has contributed to first-person shooters, action-adventure titles, RTS, RPGs and open-world games in a variety of genres, including sci-fi, fantasy, horror, action, thriller, mystery and crime.

Her focus is on creating compelling story lines and complex characters in order to help studios and publishers find a wider audience.

Her client list includes Epic Games, Ubisoft Montreal, Microsoft, Take 2 Interactive, Radical Entertainment, Activision, Sega, Sony, THQ, and Vivendi.

Games in her portfolio have sold over ten million copies and generated over half a billion dollars in sales.

She has been a featured speaker at several industry conferences, including GDC, the Montreal International Game Summit, and the Austin Film Festival.

She is founder and chair of the Game Writers Conference, now part of the Austin Game Developers Conference.

In 2006, she was co-recipient of the DICE “Best Character” award for Gears of War. In 2008, she was co-recipient of the GDC “Best Writing” award for BioShock.

Gamasutra has named her as one of the top 20 women working in the videogame industry today.

Last updated: Feb 19, 2009