Christopher J. Foster

Also Known As

  • Chris Foster

Game Credits

Production

Dance Central (2010)   (Project Directors)
Rock Band 3 (2010)   (Project Directors)
High Seas Trader (1995)   (Production)
Lords of the Realm (1994)   (Production)
Edward Grabowski's The Blue & The Gray (1993)   (Testing)
Global Domination (1993)   (Game Testing)
When Two Worlds War (1993)   (In-House Testers)
 

Design

Rock Band Reloaded (2010)   (Design Director)
The Beatles: Rock Band (2009)   (Lead Designer)
Dungeons & Dragons Online: Eberron Unlimited (2009)   (Additional Design and Content)
LEGO Rock Band (2009)   (Design Director)
AC/DC Live: Rock Band - Track Pack (2008)   (Design Director)
The Lord of the Rings Online: Shadows of Angmar (2007)   (Additional Design)
Phase (2007)   (Designer)
Asheron's Call 2: Fallen Kings (2002)   (Content / Design)
Asheron's Call (1999)   (Designers)
Caesar II (1995)   (Design)
High Seas Trader (1995)   (Design)
Powerhouse (1995)   (Design)
Front Lines (1994)   (Design)
Lords of the Realm (1994)   (Design)
Detroit (1993)   (Research)
 

Programming/Engineering

Phase (2007)   (Programmers)
 

Quality Assurance

Space Bucks (1996)   (Testers)
Breach 3 (1995)   (Internal Testers)
Casino De Luxe (1995)   (Playtesting)
Front Lines (1994)   (Testing)
Lords of the Realm (1994)   (Testing)
Detroit (1993)   (Testing)
Edward Grabowski's The Blue & The Gray (1993)   (Tests)
Caesar (1992)   (Game Testing)
 

Creative Services

Caesar II (1995)   (Production)
D-Day: The Beginning of the End (1994)   (Documentation)
Lords of the Realm (1994)   (Production)
Edward Grabowski's The Blue & The Gray (1993)   (Manuals)
Global Domination (1993)   (Documentation)
Rules of Engagement 2 (1993)   (Manual written by)
When Two Worlds War (1993)   (Owner's Manual)
Caesar (1992)   (Manual )
Omnitrend's Paladin II (1992)   (Manual)
 

Thanks

Rock Band (2008)   (The Phase Team)
Space Bucks (1996)   (Thanks to)
 

Other

A City Sleeps (2014)   (Harmonix Music Systems is)
 


Developer Biography

Chris has spent over fifteen years in the games industry, working first at Impressions Software (1992-1997), then at Turbine Entertainment Software (1997-2006), and finally at Harmonix Music Systems (2006+).

Highlights of his career include: co-designer/producer on the Lords of the Realm and Caesar series for Sierra/Impressions; live lead designer for Asheron's Call; lead content designer (2002-2006) for The Lord of the Rings Online: Shadow of Angmar; and designer and programmer for Phase.

Chris studied Film Studies at Wesleyan University, and briefly considered a career in screenwriting and editing before entering games by answering a fortuitous want-ad in the Hartford Courant. He has also fulfilled the ultimate cliche of a Harmonix employee by forming a band, known as Speck, whose music appears in the iPod game Phase.

Last updated: Nov 20, 2007