|Battle Bugs (1994)||(Design)|
|The Playroom (1989)||(Designed by)|
|Impossible Mission (1984)||(Concept)|
|Pitstop II (1984)||(Created by)|
|Battle Bugs (1994)||(Programming)|
|Ultimate Air Combat (1992)||(Programming by)|
|Party Mix (1983)||(Programmer)|
|Escape from the Mindmaster (1982)||(Programmer)|
|Phaser Patrol (1982)||(Programmer)|
|Ultimate Air Combat (1992)||(Graphics by)|
|Battle Bugs (1994)||(Voice Characterizations)|
|Leather Goddesses of Phobos! 2: Gas Pump Girls Mee... (1992)||(Acting / Voiceovers)|
|Battle Bugs (1994)||(Writing)|
Dennis Caswell is a programmer and game designer best known for creating Impossible Mission (published by Epyx) in 1984.
Caswell studied Computer Science at the University of California at Berkeley and the University of California at Los Angeles. His first job after graduation was at Starpath. He wrote 3 games for their Starpath Supercharger, a device which plugged into the Atari 2600: Phaser Patrol, Escape from the MindMaster and Party Mix. When Starpath was facing financial difficulties they were acquired by Epyx.
After leaving Epyx, Caswell worked for the Learning Company, Activision, Sega of America, and 3DO. None of the projects he worked on at Sega or 3DO were released which influenced his decision to leave the business. He then took up the role of software engineer in the aviation industry.
Last updated: Nov 04, 2016