What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jimmy Nilsson

Game Credits

Programming/Engineering

Battlefield 4 (2013)   (Software Engineers)
Battlefield 3 (2011)   (Physics Engineers)
Need for Speed: The Run (2011)   (Frostbite 2 Engine Team)
F.E.A.R. 2: Reborn (2009)   (Engineering)
The Saboteur (2009)   (Additional Programming)
Mercenaries 2: World in Flames (2008)   (Senior Physics Programmer)
Destroy All Humans! (2005)   (Additional Programming)
Mercenaries: Playground of Destruction (2005)   (Programmers)
Futurama (2003)   (Additional Programmers)
World's Scariest Police Chases (2001)   (Programmers)
Sno-Cross Championship Racing (2000)   (Programmer)
 

Other

Mercenaries 2: World in Flames (2008)   (Pandemic Studios Mercenaries 2 Internal Development Team)
 


Developer Biography

There is no biography on file for this developer.