Tom GambillDeveloper BIO
Tom Gambill was swept from the world of marine robotics, into the wild world of game development by Kesmai in 1995. There he began work on several sequels to Air Warrior, one of the first commercially successful MMP games. After completing Air Warrior for Windows, Air Warrior II, and Air Warrior III he went to work for Origin Systems on the original Ultima Online 2. Following that, he spent a year as owner and CTO of a startup called Ninjaneering, developing new graphics technology for games. In 2002 as part of a licensing deal with NCsoft for this technology, he joined full time to develop the graphics engine now being used in several MMP games such as Tabula Rasa, Auto Assault, and AlterLife. With Auto Assault out the door and Tabula Rasa nearly finished, he is now hard at work on the next generation of graphics engines for Xbox 360, Playstation 3, and PC.
Websites
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
Games CreditedSection 8 (2009), SouthPeak Games
Richard Garriott's Tabula Rasa (2007), NCsoft Europe Ltd.
Auto Assault (2006), NCsoft - North America
Air Warrior II (1997), Interactive Magic
Air Warrior III (1997), Interactive Magic