Michael designed and built the Diablo II
Battle.net game server network, supporting hundreds of thousands of users around the world. In addition to architecting the structure of the code, advancing random level generation, writing a custom windowing system, and creating all the character creation and chat screens, he was also behind many of the popular skills in Diablo II, such as corpse explosion, necromancer curses, and firewall. Michael worked at Blizzard
for five years and eventually left to become President and Project Lead of Castaway Entertainment
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