Stefan joined Blizzard Entertainment
in 1998 as a level designer. While at Blizzard, he developed key functional elements for Diablo II’s
random maze generation and also created much of the dungeon layouts using both his artistic and programming skills. He continued his level designing in Diablo II’s expansion: Lord of Destruction
. In 2000, Stefan started producing 3D monsters for the character team for an unannounced upcoming sequel. Stefan worked for Blizzard for five years. He eventually left the company to become Vice President and Creative Director at Castaway Entertainment
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