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Jeremy Statz

Game Credits

Design

Call of Duty 3 (2006)   (Design - Level Building)
Call of Duty 2: Big Red One (Collector's Edit... (2005)   (Design - Scripting (Pi Studios))
Horizons: Empire of Istaria (2003)   (Lead World Developer)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Level Design)
Star Trek: Voyager - Elite Force (2000)   (Single Player)
Heretic II (1998)   (Design)
Hexen II: Mission Pack: Portal of Praevus (1998)   (Designers)
X-Men: The Ravages of Apocalypse (1997)   (Level Design)
 

Programming/Engineering

Halo 2 (2004)   (Map Editor & New Maps (Pi Studios))
 

Writers

Call of Duty 2: Big Red One (2005)   (Design - Scripting (Pi Studios))
 

Thanks

Mercenaries 2: World in Flames (2008)   (Very special thanks to)
Soldier of Fortune (Platinum Edition) (2001)   (Level Design Special Thanks)
Soldier of Fortune (2000)   (Special Thanks)
Soldier of Fortune (Gold Edition) (2000)   (Special Thanks)
 

Other

Call of Duty: Black Ops (2010)   (Pi Studios)
Call of Duty: World at War (2008)   (Additional Development On 'Blowtorch and Corkscrew' by Pi Studios)
Rock Band (2007)   (Pi Studios)
 


Developer Biography

Starting shortly after high school as a contractor for commercial Quake mods, Jeremy has been developing games professionally for a long time. He worked at Raven Software, where he contributed to Heretic 2, Star Trek: Voyager - Elite Force, Soldier of Fortune, Hexen II: Mission Pack: Portal of Praevus, and Star Trek: Voyager - Elite Force Expansion Pack. He then moved to Artifact Entertainment, acting as lead world developer on Horizons, their MMORPG. Jeremy maintains an active professional and hobbyist interest in all aspects of game creation, and currently works at Pi Studios where he has been involved with Call of Duty 2: Big Red One.

Last updated: Apr 04, 2006