Mike Acton

Also Known As

  • Michael Acton

Game Credits


Darkwatch (2005)   (Technical Leads)
Spawn: The Eternal (1997)   (Additional Programming)


God of War III (2010)   (We would also like to thank)
Robert Ludlum's The Bourne Conspiracy (2008)   (Special Thanks)
Twisted Metal III (1998)   (Special Thanks)


Ratchet & Clank (2016)   (Insomniacs)
Song of the Deep (2016)   (Insomniac Games)
Sunset Overdrive (2014)   (Insomniac Games)
Fuse (2013)   (Insomniacs)
Ratchet & Clank: Into the Nexus (2013)   (Insomniacs)
Outernauts (2012)   (Insomniacs)
Ratchet & Clank: Full Frontal Assault (2012)   (Insomniacs)
Ratchet & Clank: All 4 One (2011)   (Insomniacs)
Resistance 3 (2011)   (Insomniacs)
Ratchet & Clank Future: A Crack in Time (2009)   (Insomniac Games Inc.)
Ratchet & Clank Future: Quest for Booty (2008)   (Insomniac Games Inc.)
Resistance 2 (2008)   (Insomniac Games)
Ratchet & Clank Future: Tools of Destruction (2007)   (Created And Developed By)

Developer Biography

Mike Acton has worked on game engines for over 20 years including as the Engine Director of Insomniac Games for more than 10 years. He has learned hard lessons about what it takes to produce some of the highest quality work in the space and what is needed to meet those requirements. Mike is at Unity to make that possible for more people by helping to democratize data-oriented programming so that teams everywhere can achieve things only previously possible by a few dedicated groups. Mike edits in vi and prefers spaces to tabs.

Mike believes strongly in the importance of giving back to our community. None of us could have done our jobs well without relying on the work of others and those giants that came before us, and we have a duty to return that favor.

Last updated: Mar 06, 2018