Gil GribbDeveloper BIO
Gil Gribb received a B.A. in math and computer science and an M.S. in computer science at the Univeristy of Wisconsin - Madison. After 10 years of professional programming involving everything from ecological data to lawnmower blades, Gil joined Raven in 1996. As Technical Advisor, Gil optimizes existing technology and develops cool new stuff for all of Raven's projects.
Source: Selected articles from Raven Software Official Website - Company - Technology
http://www.ravensoft.com/technology.html
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Games CreditedMarvel Ultimate Alliance (Special Edition) (2007), Activision Publishing, Inc.
Marvel Ultimate Alliance (2006), Activision Publishing, Inc.
Quake 4 (2005), Activision Publishing, Inc.
X-Men: Legends II - Rise of Apocalypse (2005), Activision Publishing, Inc.
X-Men: Legends (2004), Activision Publishing, Inc.
Star Wars: Jedi Knight - Jedi Academy (2003), LucasArts
Soldier of Fortune II: Double Helix (2002), Activision Publishing, Inc.
Star Wars: Jedi Knight II - Jedi Outcast (2002), Activision Publishing, Inc.
Soldier of Fortune (2000), Activision, Inc.
Soldier of Fortune (Gold Edition) (2000), Activision Publishing, Inc.
Star Trek: Voyager - Elite Force (2000), Activision Publishing, Inc.
Heretic II (1998), Activision, Inc.
Mageslayer (1997), GT Interactive Software Europe Ltd.
Take No Prisoners (1997), Red Orb Entertainment
Necrodome (1996), Strategic Simulations, Inc.