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Stuart Denman

Also Known As

  • Stu Denman

Game Credits

Business

The Suffering: Ties That Bind (2005)   (Studio Head Director)
 

Programming/Engineering

The Suffering: Ties That Bind (2005)   (Studio Technical Director / RIOT Engine Architecture)
The Suffering (2004)   (Technical Director)
Drakan: The Ancients' Gates (2002)   (Senior Engine Architects)
The Lord of the Rings: The Fellowship of the Ring (2002)   (Technical Director)
Drakan: Order of the Flame (1999)   (Lead Programming)
 

Creative Services

Drakan: Order of the Flame (1999)   (Documentation)
 

Thanks

Gauntlet: Seven Sorrows (2005)   (Special Thanks)
 


Developer Biography

As the chief architect of technology, Stuart builds new and better game engines and tools. His responsibilities also include managing the programming team and streamlining game development.

Why make video games? "Programming is a creative outlet for me. I love seeing what can happen when like-minded people come together to create something different."

Favorite Surreal game character? "Arokh - Who doesn't love a flying, walking, talking dragon with personality?"

What got you started? "I started playing Combat and Decathlon on the Atari 2600 at a friend's house - I always remember wanting to have a 2600, but I never got one. Maybe that's why I spend so much time with games now. I probably wrote 100 different games for fun on various computer systems before we started Surreal."

Personal or professional credo? "Don't let the turkeys get you down."

Source: Selected articles from Surreal Software Official Company Website

http://www.surreal.com/company/leaders.php

Last updated: Jun 19, 2004