Dwayne Mason

Developer BIO

Dwayne has been involved professionally in game development for over 17 years, starting with the original mocap studio - BioVision - through nearly 11 years with Sony PlayStation, and for a year now as the Studio Art Director for Midway Games in Chicago, Illinois.

His specialties include: Production management, people management, creative direction, forecasting and growth, art development, project development, asset management, studio-level management capable (and ready).

Websites

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Games Credited
God of War II (2007), Sony Computer Entertainment America, Inc.
Lair (2007), Sony Computer Entertainment America, Inc.
Killzone: Liberation (2006), Sony Computer Entertainment America, Inc.
Syphon Filter: Dark Mirror (2006), Sony Computer Entertainment America, Inc.
God of War (2005), Sony Computer Entertainment America, Inc.
SOCOM 3: U.S. Navy SEALs (2005), SCEA
SOCOM: U.S. Navy SEALs - Fireteam Bravo (2005), Sony Computer Entertainment America, Inc.
Twisted Metal: Head-On (2005), SCEA
Rise to Honor (2004), SCEA
Star Wars: Galaxies - Jump to Lightspeed (2004), LucasArts
MLB 2004 (2003), Sony Computer Entertainment America, Inc.
SOCOM II: U.S. Navy SEALs (2003), SCEA
War of the Monsters (2003), Sony Computer Entertainment America, Inc.
ATV Offroad Fury 2 (2002), SCEA
The Mark of Kri (2002), SCEA
SOCOM: U.S. Navy SEALs (2002), SCEA
Cool Boarders 2001 (2001), SCEA
Kinetica (2001), SCEA
NHL FaceOff 2001 (2001), Sony Computer Entertainment America, Inc.
NFL GameDay 2001 (2000), Sony Computer Entertainment America, Inc.
Syphon Filter 2 (2000), Sony Computer Entertainment Europe Ltd.
Syphon Filter (1999), 989 Studios
Cardinal Syn (1998), SCEE
Cool Boarders 3 (1998), SCEA
NCAA GameBreaker 99 (1998), Sony Computer Entertainment America, Inc.
NFL Xtreme (1998), SCEE
Steel Reign (1997), SCEA
 

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