Jason ParksDeveloper BIO
Jason Parks has worked at
Sony Computer Entertainment America (SCEA) since 1997 in motion capture, cinematics, and tools groups as a character technical director and a technical artist. He has worked with dozens of game teams on more than 60 projects focusing on the technical aspects of characters: skeletons, animation, rigging, and deformations. His experiences with a wide variety of workflows and techniques led him to specialize in scripting tools, automating processes, and developing efficient animation pipelines. He now researches the latest character-related technology and facilitates implementation for the SCEA product development teams.
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Games CreditedMLB 2004 (2003), Sony Computer Entertainment America, Inc.
SOCOM II: U.S. Navy SEALs (2003), SCEA
Star Wars: Galaxies - An Empire Divided (2003), LucasArts
ATV Offroad Fury 2 (2002), SCEA
SOCOM: U.S. Navy SEALs (2002), SCEA
Cool Boarders 2001 (2001), SCEA
NFL GameDay 2002 (2001), Sony Computer Entertainment America, Inc.
NHL FaceOff 2001 (2001), Sony Computer Entertainment America, Inc.
NFL GameDay 2001 (2000), Sony Computer Entertainment America, Inc.
Syphon Filter 2 (2000), Sony Computer Entertainment Europe Ltd.
Syphon Filter (1999), 989 Studios
Cardinal Syn (1998), SCEE
Cool Boarders 3 (1998), SCEA
NCAA GameBreaker 99 (1998), Sony Computer Entertainment America, Inc.
NFL Xtreme (1998), SCEE
Steel Reign (1997), SCEA