Iain G. HoweDeveloper BIO
Iain has been in the games industry since 1994, when he joined small publisher
21st Century Entertainment as Customer Services operative and tester. Gradually proving himself he moved into production for 21st Century before leaving shortly in advance of that company's demise to join fledgling Bristol Developer -
Wayward Design.
At Wayward he worked as a Designer / Researcher / Producer - a role that shifted towards Design and Research as the studio expanded. With the purchasing of Wayward by
Rage Games, he shifted to a full-time Design role, reflecting Rage's corporate focus away from historical simulations.
When Rage Games succumbed to the terrible culling of the British games industry, Iain moved to the Netherlands to join Dutch developer
Guerrilla Games. Here he has remained for four years, working as a Game Designer on such projects as
Shellshock: Nam '67 and
Killzone. Guerrilla Games was later purchased by the
Sony Corporate group.
From August 2007 Iain accepted a new role as Community Team Editor at
Guerrilla Games, where he supported, developed and evangelised the growing community that serves the gamers surrounding this franchise. During this period he also welded the
Killzone backstory into a coherent continuum, writing several feature length articles that developed and explored areas of the history of the Killzone universe in depth. In July 2008 he left the company to move to Canada, staying with the Killzone franchise as a freelance writer of dialog.
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Games CreditedKillzone (2004), SCEA
Shellshock: Nam '67 (2004), Eidos GmbH
B-17 Flying Fortress: The Mighty 8th (2000), MicroProse Ltd.
Absolute Pinball (1996), 21st Century Entertainment Ltd.
It's a Funny Old Game (1996), 21st Century Entertainment Ltd.
Pinball Builder: A Construction Kit for Windows (1996), 21st Century Entertainment Ltd.
Slam Tilt (1996), 21st Century Entertainment Ltd.
Synnergist (1996), 21st Century Entertainment Ltd.
Pinball Illusions (1995), 21st Century Entertainment Ltd.