User review spotlight: Carmageddon (DOS). Released in 1997.

Iain G. Howe

Also Known As

  • Iain Howe

Game Credits

Production

It's a Funny Old Game (1996)   (Produced for 21st Century Entertainment Limited by)
Slam Tilt (1996)   (Production)
Synnergist (1996)   (Produced for 21st Century by)
 

Design

Killzone (2004)   (Additional Level Design)
Shellshock: Nam '67 (2004)   (Designers)
B-17 Flying Fortress: The Mighty 8th! (2000)   (Research)
 

Writers

Killzone 2 (2009)   (Screenplay)
 

Video/Cinematics

B-17 Flying Fortress: The Mighty 8th! (2000)   (Crew Speech Scripting)
 

Quality Assurance

Absolute Pinball (1996)   (Playtesting)
Pinball Builder: A Construction Kit for Windows (1996)   (Testing)
Pinball Illusions (1995)   (Playtesting)
 

Creative Services

Synnergist (1996)   (Manual text written by)
Pinball Illusions (1995)   (Manual text and editing)
 


Developer Biography

Iain has been in the games industry since 1994, when he joined small publisher 21st Century Entertainment as Customer Services operative and tester. Gradually proving himself he moved into production for 21st Century before leaving shortly in advance of that company's demise to join fledgling Bristol Developer - Wayward Design.

At Wayward he worked as a Designer / Researcher / Producer - a role that shifted towards Design and Research as the studio expanded. With the purchasing of Wayward by Rage Games, he shifted to a full-time Design role, reflecting Rage's corporate focus away from historical simulations.

When Rage Games succumbed to the terrible culling of the British games industry, Iain moved to the Netherlands to join Dutch developer Guerrilla Games. Here he has remained for four years, working as a Game Designer on such projects as Shellshock: Nam '67 and Killzone. Guerrilla Games was later purchased by the Sony Corporate group.

From August 2007 Iain accepted a new role as Community Team Editor at Guerrilla Games, where he supported, developed and evangelised the growing community that serves the gamers surrounding this franchise. During this period he also welded the Killzone backstory into a coherent continuum, writing several feature length articles that developed and explored areas of the history of the Killzone universe in depth. In July 2008 he left the company to move to Canada, staying with the Killzone franchise as a freelance writer of dialog.

Last updated: Sep 02, 2008