Richard Moe

Also Known As

  • Rich Moe

Game Credits


Ty the Tasmanian Tiger 4 (2015)   (Principal Program Manager)
Adera (2012)   (Principal Program Manager)


Microsoft Jigsaw (2014)   (Principal Program Manager)
Throne Together (2014)   (Release Management)
ilomilo (2012)   (Principal Program Manager)
Microsoft Minesweeper (2012)   (Principal Program Manager)
4 Elements (2009)   (Project Manager)
South Park: Mega Millionaire (2009)   (Project Manager)
Burger Rush (2008)   (Project Manager)
Collapse! Chaos (2008)   (Project Manager)
Sally's Salon (2008)   (Project Manager)
7 Wonders of the Ancient World (2007)   (Project Manager)
Cake Mania (2007)   (Project Manager)
InSpheration (2006)   (Project Manager)


Backyard Skateboarding (2004)   (Director of Design)
Piglet's Big Game (2003)   (Interactive Design)
Backyard Baseball 2001 (2000)   (Interactive Game Design)
Putt-Putt Enters the Race (1998)   (Interactive Design)
Backyard Baseball (1997)   (Interactive Design)
Pajama Sam's SockWorks (1997)   (Original Concept)
Pajama Sam: No Need to Hide When It's Dark Ou... (1996)   (Interactive Design)
Let's Explore The Airport (1995)   (Design)


Piglet's Big Game (2003)   (Programming)
Mike's Monstrous Adventure (2002)   (System Programming)
Ollo in the Sunny Valley Fair (2002)   (System Programming)
Moop and Dreadly in the Treasure on Bing Bong Island (2001)   (System Programming)
Backyard Baseball 2001 (2000)   (Project Lead - Programming)
Backyard Football (1999)   (JrSN Programming )
Freddi Fish 4: The Case of the Hogfish Rustlers of... (1999)   (Programming)
Freddi Fish 3: The Case of the Stolen Conch Shell (1998)   (Programming)
Putt-Putt Enters the Race (1998)   (Programming Lead)
Backyard Baseball (1997)   (Project Leader - Programming)
Pajama Sam's SockWorks (1997)   (Programming and Sound Effects)
Pajama Sam: No Need to Hide When It's Dark Ou... (1996)   (Project Leader Programming)
Putt-Putt and Pep's Balloon-o-Rama (1996)   (Additional Programming)
Putt-Putt and Pep's Dog on a Stick (1996)   (Additional Programming)
Let's Explore The Airport (1995)   (Programmers)
Let's Explore The Farm (1995)   (Games Programming)
Let's Explore the Jungle (1995)   (Programmers)
Putt-Putt Saves the Zoo (1995)   (Programming)
Freddi Fish and the Case of the Missing Kelp Seeds (1994)   (Programmed by)


Backyard Soccer MLS Edition (2001)   (Kid Dialog Written)
Backyard Baseball 2001 (2000)   (Additional Dialog written by)
Backyard Football (1999)   (Additional Dialog )
Backyard Soccer (1998)   (Kid Dialog Written by)
Backyard Baseball (1997)   (Dialog Written by)


Piglet's Big Game (2003)   (Sound Effects)
Let's Explore The Airport (1995)   (Sound Effects)
Let's Explore The Farm (1995)   (Games music)
Let's Explore the Jungle (1995)   (Games Music)
Freddi Fish and the Case of the Missing Kelp Seeds (1994)   (Sound Effects by)


Project Spark (2014)   (Release and Certification)


Halo: Spartan Strike (2015)   (Special Thanks)
Halo: Spartan Assault (2014)   (Special Thanks)
Minecraft: PlayStation 4 Edition (2014)   (Special Thanks)
Microsoft Solitaire Collection (2012)   (Special Thanks)


Pinball FX2 (2013)   (Publishing Support)

Developer Biography

Richard started his career* in the industry in 1993 working for a little company called Humongous Entertainment. Working alongside some great talent, including the esteemed Mr. Ron Gilbert, he designed and programmed several of the flagship products that puts smiles on a generation of kids, Pajama Sam and the Backyard Sports line.

He joined Ron Gilbert and Shelley Day in their spin-off company Hulabee Entertainment (coining the name in fact), but that was the right company with the right people at the absolute wrong time. Episodic adventures, advertising, micro-transaction-based virtual worlds - just a few years too early and an Internet Bubble burst away from success.

As a SCUMM and SAUCE expert (proprietary languages for Humongous and Hulabee, respectively), the broader games world was not a hospitable place, so he took a job at a small mobile games company called Metaplay, where he learned to curse at J2ME and BREW code. Then another stint at Atari/Humongous as Creative Director where he tried to get the Backyard Sports brand back on track, to no avail.

A short gig at mobile developer Mobliss was succeeded by a job as Sr. Director of Global Operations for the mobile games group at RealNetworks/Gamehouse, where he oversaw a very successful porting and operations group, actually wrestling the beast of J2ME and BREW into submission - 1500 global handset ports per game.

Currently Mr. Moe is Head of the Social Games Studio at Gamehouse, creating games for Facebook, including UNO Boost and the Secret Plant Society.

*Actually before his career started, he interned at another little company called Microsoft, where he co-wrote QBasic Gorillas that shipped on MS-DOS 5.0.

Last updated: Apr 05, 2011