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Alex Hutchinson

Also Known As

  • Alexander Hutchinson

Game Credits

Design

Assassin's Creed III (2012)   (Creative Director)
Assassin's Creed III (2012)   (Creative Director)
Army of Two: The 40th Day (2010)   (Creative Director)
Army of Two: The 40th Day (2010)   (Creative Director)
Spore (2008)   (Lead Designer, Gameplay)
Spore Creature Creator (2008)   (Lead Designer, Gameplay)
The Simpsons Game (2007)   (Additional Design)
The Sims 2 (2005)   (Lead Designer)
Pitfall: The Lost Expedition (2004)   (Level Designers)
The Urbz: Sims in the City (2004)   (Lead Designers)
Duke Nukem Advance (2002)   (Design)
The Invincible Iron Man (2002)   (Level Design)
Minority Report: Everybody Runs (2002)   (Game Designers)
 

Writers

Assassin's Creed III (2012)   (Story by)
Assassin's Creed III (2012)   (Story by)
Army of Two: The 40th Day (2010)   (Writing)
 

Thanks

ArmA III (2013)   (Support)
Assassin's Creed III: Liberation (2012)   (Special Thanks)
Dante's Inferno (2010)   (Special Thanks)
Spore Creatures (2008)   (EA Special Thanks)
Batman Begins (2005)   (Special Thanks)
Batman Begins (2005)   (Special Thanks)
Ashen (2004)   (Special Thanks)
 


Developer Biography

Alex Hutchinson is currently a Game Director at Ubisoft Montreal.

Previously he was Creative Director at EA Montreal on Army of Two: The 40th Day, and at Maxis in California, where he was Lead Designer on Spore (PC), Lead Designer on The Sims 2 (PS2, GC, XB), and co-Lead Designer on The Urbz: Sims in the City (PS2, GC, XB).

Way back in the mists of time he worked at Torus Games in Australia, as either a Designer or Level Designer on various GBA titles such as Pitfall: The Lost Expedition, Duke Nukem Advance, The Invincible Ironman and The Minority Report.

He has written on games for magazines such as Edge, Games(tm), PC Zone, PlayNation and The Official PS2 Magazine, among others. He has spoken about games at DICE in Las Vegas, GDC in San Francisco, E3 in Los Angeles, the Games Convention in Leipzig, Germany and others.

Last updated: Mar 12, 2010