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Mark Lampert

Moby ID: 116284

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Mark Lampert graduated from Southwest Texas State University in San Marcos, Texas in May of 2002 with a Bachelors of Music in Sound Recording Technology. Later that year he began working for developer Ion Storm in Austin, Texas, handling all voice recording and editing for Deus Ex: Invisible War (2003), then moving on to additional sound design and music for Thief: Deadly Shadows (2004).

Following the closure of Ion Storm, Mark re-located to Washington DC to join Bethesda Softworks as lead sound designer for the epic next chapter of their flagship series, The Elder Scrolls IV: Oblivion (2006). He has since assumed the role of Audio Director during development of Fallout 3 (2008).

Credited on 20 games

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Starfield (2023, Windows) Audio Director
Fallout 76 (2018, Windows) Audio Director
The Elder Scrolls V: Skyrim - Special Edition (2017, Nintendo Switch) Audio Director
Fallout 4 (2015, PlayStation 4) Audio Director
Fallout Shelter (2015, iPhone) Audio Director
Minecraft: PlayStation 4 Edition (2014, Xbox One) The Elder Scrolls V: Skyrim - Music Credits
The Elder Scrolls V: Skyrim (2011, Windows) Audio Director
Fallout: New Vegas (2010, Windows) Special Thanks
Fallout 3 (2008, Windows) Audio Director
Star Trek: Conquest (2007, PlayStation 2) Audio Manager
The Elder Scrolls IV: Shivering Isles (2007, Windows) Sound Design
Star Trek: Legacy (2006, Xbox 360) Additional Sound Design
The Elder Scrolls IV: Knights of the Nine (2006, Windows) Sound
Star Trek: Tactical Assault (2006, Nintendo DS) Additional Sound Design
Pirates of the Caribbean: The Legend of Jack Sparrow (2006, PlayStation 2) Additional Sound Design
The Elder Scrolls IV: Oblivion (Collector's Edition) (2006, Windows) Sound Design
The Elder Scrolls IV: Oblivion (2006, Windows) Sound Design & Voice Direction
Breeders' Cup World Thoroughbred Championships (2005, PlayStation 2) Additional Sound Editing
Thief: Deadly Shadows (2004, Xbox) Additional Audio
Deus Ex: Invisible War (2003, Xbox) Audio

[ full credits ]

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