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Joshua Markiewicz

aka: Josh Markiewicz
Moby ID: 180581

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Josh is originally from Phoenix, AZ. He earned his BS degree in Computer Science at Cornell University. His career started in computer graphics with Evans & Sutherland before soon moving into the game industry at Acclaim Entertainment.

He worked several years at Namco Bandai Games America on such titles as kill.switch and The Adversary and eventually became lead programmer on an X360/PS3 title before it was shelved.

Josh now works with Epic Games in Cary, North Carolina as a Sr. Gameplay Programmer. So far he has helped ship Unreal Tournament 3 for PC, X360 and PS3, Gears of War 2 for X360, Bulletstorm for PC, X360 and PS3, and Gears of War 3 for X360. He is currently working on future titles, such as Paragon and Fortnite.

Credited on 20 games

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Rumbleverse (2022, PlayStation 5) Special Thanks
Hero-U: Rogue to Redemption (2018, Windows) Graduates
Fortnite (2018, iPhone) Designed, Developed, and Published by Epic Games
Fortnite (Standard Founder's Pack) (2017, Windows) Designed, Developed, and Published by Epic Games
Bulletstorm: Full Clip Edition (2017, Xbox One) Special Thanks
Robo Recall (2017, Windows) Designed, Developed and Published by
Battle Breakers (2017, iPhone) Epic Development
Shadow Complex: Remastered (2015, Windows) Epic Games
Revolution Ace (2014, Windows) Special Thanks
Gears of War: Judgment (2013, Xbox 360) Sr. Gameplay Programmers
Gears of War 3 (2011, Xbox 360) Sr. Gameplay Programmers
Bulletstorm (2011, Windows) Special Thanks
Infinity Blade (2010, iPhone) Senior Gameplay Programmer
Fat Princess (2009, PlayStation 3) Epic Games Inc.
Gears of War 2 (Limited Edition) (2008, Xbox 360) Sr. Gameplay Programmers
Gears of War 2 (2008, Xbox 360) Sr. Gameplay Programmers
Unreal Tournament III (2007, Windows) Programmers
kill.switch (2003, PlayStation 2) Programmers
Legends of Wrestling (2002, GameCube) Engine Programmer
Jeremy McGrath Supercross World (2001, PlayStation 2) Programmers

[ full credits ]

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