Tim Williams
aka:
Timothy Williams
Moby ID: 360917
Biography edit · view history
From 2006-14, Tim Williams was a Production Engineer at Bungie Studios. In 2014 he began work as a Designer at Bungie.
Credited on 14 games
Displaying most recent · View all
Destiny 2: The Witch Queen (2022, Windows) | Design |
Destiny 2: Shadowkeep (2019, PlayStation 4) | Design |
Destiny 2 (2017, PlayStation 4) | Live Designer |
Halo: The Master Chief Collection (2014, Xbox One) | Contract Test Team |
Destiny (2014, Xbox One) | Open World Designers |
Halo: Reach (2010, Xbox 360) | Production Engineers |
Halo 3: ODST (2009, Xbox 360) | Production Engineers |
Halo 3 (2007, Xbox 360) | Production Engineers |
Project Gotham Racing 3 (2005, Xbox 360) | Test Team |
Halo 2: Multiplayer Map Pack (2005, Xbox) | Test |
Halo: Combat Evolved (2003, Macintosh) | Testers |
Impossible Creatures (2003, Windows) | Recon |
Asheron's Call 2: Fallen Kings (2002, Windows) | Special Thanks |
MechAssault (2002, Xbox) | Recon Team Lead |
[ full credits ]
Frequent Collaborators
People- 11 games with Ken Boynton
- 11 games with Harold Ryan
- 11 games with Zach Russell
- 11 games with Roger Wolfson
- 10 games with Christopher Barrett
- 10 games with Peter Parsons
- 10 games with Chris Butcher
- 10 games with Mat Noguchi
- 10 games with Lorraine McLees
- 10 games with Justin Hayward
Companies
- 10 games with Xbox Game Studios
- 10 games with Microsoft Corporation
- 9 games with Bungie, LLC
- 6 games with Epic Games Tools LLC
- 5 games with NBG EDV Handels- und Verlags GmbH
- 4 games with Blindlight LLC
- 4 games with Leader S.p.a.
- 3 games with Havok
- 3 games with Microsoft S. de R.L. de C.V.
- 2 games with House of Moves, Inc.
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