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Yannick Létourneau

aka: Yannick Letourneau
Moby ID: 124174

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Yannick has been working at Ubisoft Montreal since 1999.

He worked on multiple titles as Graphics Programmer, most notably the original Tom Clancy's Splinter Cell on Xbox and PC.

Later, as software architect, he developed core tools and technologies used in many recent titles.

He is now working on a yet undisclosed major franchise.

Credited on 24 games

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Tom Clancy's EndWar (2009, Windows) Dare Team Architects
Prince of Persia (2008, Windows) Dare Architects
Shaun White Snowboarding (2008, Windows) Dare Team Architects
Far Cry 2 (2008, Windows) Dare Team Architects
Assassin's Creed (Director's Cut Edition) (2008, Windows) Architects
Tom Clancy's Rainbow Six: Vegas 2 (2008, Windows) Architects
Lost: Via Domus - The Video Game (2008, Windows) Architects
Assassin's Creed (2007, Xbox 360) Architects
Naruto: Rise of a Ninja (2007, Xbox 360) Architects
Surf's Up (2007, Windows) Architect
Beowulf: The Game (2007, Windows) Architect
Far Cry: Instincts - Predator (2006, Xbox 360) Technology Tools Team Programming
Prince of Persia: The Two Thrones (2005, PlayStation 2) Tools Team Programmers
Far Cry: Instincts (2005, Xbox) Programming
Tom Clancy's Splinter Cell: Chaos Theory (2005, Xbox) Programmers
Myst IV: Revelation (2004, Windows) Programmers - Tools Team
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, Windows) Programmers
Prince of Persia: The Sands of Time (2003, Windows) Tools Team
Batman: Rise of Sin Tzu (2003, GameCube) Tools Team
Tom Clancy's Splinter Cell (2002, Xbox) Programmers

[ full credits ]

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