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A brief history of the C64

Nov 03, 2005: Last time I wrote a lengthy article on the history of the Commodore Amiga computer, where I not only talked about the evolution of several computers that carried the Amiga brand, including the Amiga 1000, A500, A600, A1200, and A4000, but also the ups and downs of Commodore itself. The Amiga was popular back in its time, but there was another computer that Commodore manufactured, the Commodore 64, and that computer proved to be twice as popular.

At the tender age of just three, I started using the Commodore 64 (C64) at home, which already came equipped with the 1530 Datasette, which was the C64's tape storage device. (Actually, the C64 was originally my sister's, but I stole it from her.) One of the first game I played was Cops 'N Robbers, in which you played a robber and must steal diamonds and jewels without being arrested by policeman. The very first game that I played was Cops 'N Robbers, a game where, as a robber, you have to get diamonds and jewels without being arrested by the police.

I also had games like Pitfall!, The Pit, Park Patrol, and Head Over Heels stored on both tapes and cartridges. Four years later, I brought a package that came with a C64 keyboard, power supply, tape drive, C1541 disk drive, and a bunch of useful applications, such as GEOS, an operating system originally developed by Berkeley Systems. In November 1992, I sold my C64 and got a high-end 486. Since then, I no longer had access to C64 games until I heard about emulation.

In this article, I will talk about the humble beginnings of the C64, detailing the “ups and downs” of the system. I will also talk about the C64C and C64G, two later models which Commodore claimed that there were no problems with them, but eventually turned out that they did; the operating system that all models used; and various clones which made the market.

Classic Gaming Expo 2004

Sep 13, 2004: Hot on the heels of our last video feature article, we serve up another one -- this time a retrospective of our time at Classic Gaming Expo 2004. Grab a player and experience the classic gaming goodness.

Midwest Gaming Classic: A Retrospective in Video

Jul 01, 2004: Midwest Gaming Classic is the northern midwest's first major classic gaming convention, and MobyGames was there in 2004 to document it -- and what better way to document a convention than with moving pictures? This article marks a first for MobyGames: Our first video featurette.

The Business of GDC

Apr 19, 2004: Adrian Crook has been in the game industry for ten years. During this time he has attended nearly every E3 Expo and ECTS, but never the Game Developers Conference. In March 2004 Adrian attended GDC for the first time and wrote a brief article for MobyGames about his experiences.

Portable Wonders

Jan 06, 2004: Think of any portable gaming console, and you usually think of Nintendo's Game Boy. But has its success come at a cost to the industry? In this article, veteran feature writer Mark Isaacson tackles the handheld console phenominon from the viewpoint of Nintendo's overwhelming dominance.

The Fall of Nintendo

Sep 16, 2003: For every ying, there is a yang. And for those who adore Nintendo as a company, there are others who despise them. In this feature article, JPaterson examines what Nintendo is doing wrong, and when they started their fall from grace.

The World of Final Fantasy

Jun 04, 2003: For 15 years, gamers the world over have enjoyed over ten Final Fantasy games and related spinoffs. But while the name recognition is universal, the fascination behind the series is not. To remedy that, long-time MobyGames contributor Unicorn-Lynx unravels the Final Fantasy series in copious detail. If you ever wanted to know how the series works, or what the ideas are behind each game in the series, you'd have to look very hard to find a better roadmap than this article.

A brief history of the Amiga

Mar 01, 2003: From the impossibly-impressive Amiga 1000 in 1985 to the Amiga 4000 powerhouse in the early 1990s, the custom-built Amiga has had it's share of ups and downs -- even after the company went defunct. Thanks to regular MobyGames contributor Exodus-Zandex, you too can follow the turbulent history of the Amiga, and where its status is today.

The History of Sega

Dec 31, 2002: From the Master System to the downward spiral of achievement with each new console system during the 90's, they have stood as one of the most integral players in the world of video gaming. Written by longtime MobyGames contributor Mark Issacson, this is the history of Service Games -- more commonly known as Sega.

An Emulation Scene Primer

Nov 11, 2001: If you've heard people taking about playing Sega Genesis games on their PC, or playing Williams arcade classics on their Macintosh, they're not lying -- they're emulating. In this feature article, MobyGames contributor John "Exodus" Robertson explains what the emulation scene is all about, and the legal issues surrounding it.