Past Featured Games

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Money Town

Hey kids, wanna save up some cold hard cash to buy some cool stuff? Oh, you can't because you don't know how money works? Well ... uh, play this educational game instead!

Money Town is not very well heard of for some reason, but thanks to the likes of Brutalmoose a couple years back, it managed to get a page on MobyGames. The goal of the game is to save up enough money to rebuild a park. How? By completing activities and using the money earned to buy equipment and materials.

If you can look back on the amusingly choppy artwork, grating songs and the dated voice talents of Lani Minella, Money Town is a fairly decent educational title. Not in the same length as The Oregon Trail but it is a great way to get kids to learn about the importance of saving up money, and on a lesser note, to care for our local parks. Money = good. Run down parks covered in garbage and bird poop = bad.

Jul 22, 2017, submitted by Tony Denis (325)


Stupid Invaders

Now, before I start...no, this is not a Space Invaders parody. Stupid Invaders is an adventure game based after a cult French cartoon series, "Space Goofs" (or Home to Rent in other countries), which aired on Fox Kids in the States around the late 90s to early 2000s.

It focused on a band of five aliens who are forced to live in a abandoned home to avoid human contact, and get into general comedic misadventures. It was inevitable that the show's popularity in its home country of France got a adventure game from Ubisoft.

Stupid Invaders, at it's core, is a fairly basic adventure game where you switch around with the characters, solve puzzles and collect items to solve more puzzles It's no Sierra or LucasArts or Revolution title, though it has something going for it: deaths, and lots of them.

Yes, this may be one of the only adventure titles that has a ginormous body count depending on the player's failures. If you fail, you can pretty much die from poison gas, being frozen, blown up, eaten violently by a mutated pooch and all that jazz. It's all for comedic effect, and some of the deaths can be amusing but it leads to trial and error in a lot of cases.

Don't be deterred - the game is quite funny (even though its chock full of toilet humor), has decent writing and most of the show's cast and crew were involved during production. It's a strange little title, but if you're an adventure game fan pick this up and give it a go.

Jul 17, 2017, submitted by Tony Denis (325)


One of the rarest educational math game series is the Mission Masters.

McGraw-Hill Home Interactive (and its developer Morgan Interactive, who also did the Richard Scary and Peanuts titles for other companies) wanted to use an espionage theme and combine that with arcade-style math games which is why this series came along during the mid-to-late '90s.

This entry covers Grade 3 Math Skills, and it's really interesting to see how an educational game with an espionage theme made its way to the classrooms of the late 90s, but otherwise, it's amazing to see how this series got started from the very beginning.

Jul 08, 2017, submitted by Katie Cadet (4939)


Sneakers

Well, this is a... game that exists. If you think the PS2 has a large and bizarre library, wait 'till ya see the Xbox.

In all seriousness, Sneakers is quite the game. Intended for the kiddies, Sneakers is a game where you play as a band of mice... and beat the crap out of rats.

No, literally. You find rats that have stolen your food and kick their vermin asses to hell and back to show who's who. Despite the absurd concept, Sneakers is also clunky, rushed, ugly and lacks any discernible substance - other than being a novelty that somehow exists on the original Xbox.

The funniest part about it is that rats kill and eat mice. They could've called this game "Muricide" and the whole concept would've been more justified.

Jul 03, 2017, submitted by Tony Denis (325)

It's been 15 years, more or less, since Papyrus' NASCAR Racing 2002 Season hit the retail market for the Macintosh and Windows computers with its excellent physics, 3D acceleration, and force feedback. A year later after the previous game's season, they decided to take it one step further.

NASCAR Racing 2003 Season actually showed some areas of improvement, and works on most all-around computers of today despite the system requirements on the packaging. This was Papyrus Design Group's last entry to the NASCAR Racing series before the company closed down and the exclusive license got acquired by Electronic Arts for a few more years, but otherwise, quite a long road for that company's line of racing games.

Jun 24, 2017, submitted by Katie Cadet (4939)


Young Dilbert Hi-Tech Hijinks



Back when Dilbert, the comic strip, was at the height of its popularity, it was a given that someone out there would make a couple of PC games based on the characters. Nobody expected a edutainment title - you'd think a tongue-in-cheek business simulation would suffice. Try telling that to the guys at KnowWonder.

Young Dilbert Hi-Tech Hijinks (try saying that five times), true to its name, teaches kids about the wonders of technology. This Dilbert we see here is just a kid, and his cubicle is now a big, interactive bedroom in the vein of pretty much every other edutainment title. Learn about those yucky computer viruses, how a computer works, the internet (no porn sites here, think of the children), help files, hard drives and more through a series of puzzles and more.

To its credit, Young Dilbert is surprisingly faithful to the source material and humor of the comic; though I'd pick it up just for the novelty of a educational title being adapted after a semi-adult oriented comic strip.

Jun 17, 2017, submitted by Tony Denis (325)


Imagine a 3D Grand Theft Auto title. Now erase the brown-ness and grit some of the later ones have. Now remove all restrictions on traversing the map. Now add detailed character customization, from gender and race to individual pieces of clothing.

Now add some quirkiness - not too little, but not too much so it doesn't overstay its welcome. Now add three entertaining and witty story arcs which converge into the fourth and final one. Now add a sense of absolute freedom to do whatever the hell you want at any point and at any place whatsoever in the city of Stilwater. Now retain the in-vehicle radio, and fill it with good songs. Congratulations, you now have the perfect recipe for Saints Row 2.

Jun 10, 2017, submitted by Plokite_Wolf (2730)


Worms: Armageddon is what you get when you take an already successful game, Worms 2, and add enough content and updates to warrant a standalone release. While very similar to its predecessor on the surface, Armageddon included new weapons, missions and improvements in game mechanics that it spawned its own community which still plays and modifies the game to this day, and even the official multiplayer server is still active.

In 2002, official patches were picked up by a very dedicated fan, Deadcode, who started fixing bugs and adding new subtle features and improvements to the game, under Team17's authorization. In 2006, he was joined by another fan, CyberShadow, and the two have beeen crucial in keeping the game compatible with newer systems and stable enough to stay interesting and fun for old and new players.

Jun 04, 2017, submitted by Plokite_Wolf (2730)

At long last, MobyGames has begun documenting games contained within their own dedicated consoles and handheld devices. Of all such games, few are as iconic as Tamagotchi, that tiny virtual pet that won't stop beeping.

The Connection series was definitely one of the most successful iterations of the concept, thanks to the introduction of infrared communication features. Although the multiplayer content was simple, the then-novelty of it was more than enough to encourage plenty of interaction between players.

May 27, 2017, submitted by Harmony‚ô• (17012)


This is one of the earliest 3D critical thinking games made by The Learning Company in 1996. Although the game was riddled with bugs, it still works on newer (non-64-bit) operating systems and 3D graphics cards, but this goes to show that the game's graphics look much better even on today's equipment.

Logic Quest 3D marks a debut to one of The Learning Company's products in that era (1996), but that failed to make it even though better educational games made by the same company came out in the late 90s, and that made Logic Quest 3D obsolete and out of the store shelves, but it's still one of the earliest 3D critical thinking games out there!

May 14, 2017, submitted by Katie Cadet (4939)


Dinopark Tycoon



Good ol' MECC, the former titans of educational game goodness. Who can remember munching numbers and letters and dodging troggles, or dying of dysentery while traveling through the Oregon Trail (oh come on, you know that was coming)? MECC did have some peculiar games, one of them being the managing sim Dinopark Tycoon, which taught kids on managing businesses using cartoon dinos.

What makes Dinopark Tycoon so interesting? There was a version for the 3DO. While both the games are the same, the 3DO version had minor changes to gameplay and graphics...and is furiously rare.

Dinopark Tycoon is one of the rarest 3DO games around, and copies of it, fullboxed or jewel cases, can clock up to thousands of dollars on eBay or anywhere else. If you own a copy of Dinopark Tycoon on the 3DO, keep it, because it's one of the holy grails of gaming.

May 06, 2017, submitted by Tony Denis (325)


Keshet Orion wanted to make an educational computer game that focuses on science, but in an interactive book form. The Junior Science Series combines the two and features narrative science topics (Wiseman stories) for children learning basic science fundamentals such as Shadows, Directions, and Light.

Although there are some inconsistencies with the voice actors, and the large use of repetitiveness, this is still a great, but rare, educational science game (and also its series) in an interactive book form from the mid-to-late 90s. Keshet Orion was exclusively publishing educational science games in Israel from the mid-90s, but MagiKids repackaged a few of the company's games for the North American market as well.

Apr 29, 2017, submitted by Katie Cadet (4939)