Past Featured Games

Did you know that you can add a game of the week to MobyGames? If you have an idea for a featured game, go ahead and add it.

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One of the extremely rare computer games out there with an interactive book, two arcade-style activities, and screen savers is Henry the Hedgehog.

Although the game was released in 1999, it was centred around mutual funds for children in Canada. DigitalFusion (the creator behind this game) made their one and only title which there was hardly any info about it, but otherwise, it's fun and great to have!

Jan 19, 2018, submitted by Katie Cadet (7157)

Ruff Trigger: The Vanocore Conspiracy

Clones of popular video games are usually hit and miss. Wolfenstein had them. Doom had them. Grand Theft Auto had them. Pokemon, Mario, you name it. Any popular game that comes to mind was cloned in some form. Ratchet and Clank? Great games. Ruff Trigger's a clone.

Ruff Trigger focuses on the titular canine bounty hunter in a attempt to return lost dog alien critters, the Piglots. But something, predictably, isn't right, hence the title "The Vanocore Conspiracy". Ruff Trigger's a platformer with shooting and combat elements, much like Ratchet and Clank and the later Jak games.

You have a variety of weapons at your disposal, ranging from shotguns to rocket launchers to machine guns, albeit in the cheeky sci fi sense. You can also turn into a werewolf and reach across platforms and areas that are inaccesable, and ride a motorcycle.

Jan 13, 2018, submitted by Tony Denis (402)

Final DOOM

I know what you're thinking: "whaaaaat?! I thought Doom was already on the PlayStation!" It is. But nope, looks like the black sheep of the original Doom family, Final Doom, was ported over to the original PlayStation. I know, I'm just as surprised as you are.

Final Doom on the PlayStation is more or less the same as its brother when it first appeared on the system. It utilizes the same gritty gun fire and demon sound effects, and features more creepy, haunting music by Aubrey Hodges. Unlike the PC version, Final Doom on the PlayStation has a significant difficulty decrease. Enemy counts were decreased and the total level count is now 30, unlike the original 80+ levels found on the PC version.

It's a hell of a discovery, I know. But if you want to get your demon killin' on the original PS1, this makes a good companion piece.

Jan 06, 2018, submitted by Tony Denis (402)

Theatre Europe

I'll be upfront, I'm a Cold War history nut. The idea of how such a conflict can be more influential on culture than it is today just goes to show. It still lingers, with games like Fallout and Wasteland being key examples. Of course, a cold war becoming hot was a key theme in a lot of strategy games at the time, such as the complex geopolitical simulator Balance of Power or the more cartoony and comical Nuclear War, and most recently, DEFCON. Of course, there's gotta be something that gives those two a run for their money. Enter Theatre Europe!

In Theatre Europe, you can choose from a NATO or Warsaw Pact commander. To win the game, you must defeat one another with conventional tactics, even if the enemy decides to bombard you with nuclear or chemical weapons. You can do the same, but be careful - the game can end relatively quickly if you decide to unleash a nuclear hellstorm. You can also enter into action sequences, these can change the tide of war depending on your performance.

The game's blend of moralism and tactical strategy is quite the feat; and it allows for some tense and bleak atmosphere not seen in most strategy games at the time. It captured the anxiety and fear of such a conflict, especially when tensions were reaching a boiling point with the west and USSR. Theatre Europe may be dated in gameplay, but it's a gem for strategy game nuts and Cold War nuts.

Dec 31, 2017, submitted by Tony Denis (402)

Started in 1999 by a pair of ambitious college students, Neopets became an overnight success, ballooned into a multimedia franchise, but then slowly dropped off the radar as its primary audience grew up and, for the most part, moved on.

Visiting it now is a strange experience. Despite still hosting an active community and receiving regular content updates, the game seems trapped in the same state it was 10 or 15 years ago. Most site features run on outdated technologies like Flash or Shockwave, old artwork often remains untouched rather than being updated to match newer additions, and it's easy to find remnants of content that was removed or never implemented to begin with.

On the other hand, there's still a surprising amount of enjoyment to be found in the core activities of caring for pets, developing them into unique characters, and building up one's material assets. There's enough depth that, if they can get past the dated presentation, even adults can find something to enjoy about this old kids' game.

Dec 24, 2017, submitted by Harmony‚ô• (19606)

Wacky Races

Wacky Races was an old Hanna-Barbera cartoon from the late '60s that ran for one season. Despite its short length, the show became a cult hit due to it's uniqueness and memorable characters and cars - in this case, the no-good deviously devilish duo that was Dick Dastardly and Muttley. Years later, it was adapted a bunch of times in video game format, the most prominent being its Dreamcast adaption, which is considered to be one of the better licensed games on the system.

Wacky Races is a kart racer where you choose one of your favorite characters like Penelope Pitstop, The Slag Brothers, etc. and engage in good, wholesome kart racing action...assuming Dick Dastardly doesn't act like a dick. You have a weapon system that was unique for the time by mapping three powerups to use, namely a weapon, shield and boost.

What's also unique is that the game barely predated Jet Set Radio by a few weeks, making this game the very first (somewhat) to utilize a cel-shading graphics system.

Dec 17, 2017, submitted by Tony Denis (402)

What we have here is a highly ambitious Steam Early Access title that already shows a lot of promise. The core conceit of the game revolves around an in-depth physics engine that aims to realistically simulate the game's beautifully rendered and highly detailed vehicles down to their individual parts.

While you could just drive around the maps, the real fun is of course the myriad of objects and natural forces you can use to destroy's set of planes, trains, and automobiles.

It's a lot to ask of an indie studio, and the developers' ambitions don't end there; they plan on adding more modes in the future, including a full-length campaign. However, it's hard to worry that this is yet another case of a small team biting off more than they can chew. Instead, their focuses on communication, realistic expectations, and user support all contribute to a very positive feeling for the game's future. This is definitely one to keep an eye on as its development progresses.

Dec 09, 2017, submitted by Harmony‚ô• (19606)

Duckman: The Graphic Adventures of a Private Dick

If you never heard of Duckman before, it was an animated sitcom that aired on the USA Network from 1994-1997, based after the Dark Horse comic book of the same name.

It focused on the exploits of a crude, politically incorrect duck who works as a detective with a talking pig while dealing with his bizarre family. It was a cult hit, due to the alternative, self-aware and vulgar humor it had and its impressive cast with Jason Alexander as the titular character.

Around this time, a graphic adventure game was released for the PC - albeit not in the States, as it's publisher, Playmates, went bankrupt and the game was released in Europe. The premise focused on Duckman trying to regain his identity when another Duckman - a superhero - takes it for himself.

It's a very LucasArts-like game, with the cartoon graphics, self-aware humor and tone firmly in place (you can explore Paramount Studios). It's incredibly faithful to the show, with the audio and writing almost feeling like an episode of the show (sans Duckman, who is voiced by Michael Gough apparently). It's not very easy to find, but essential for hardcore adventure gamers.

Dec 03, 2017, submitted by Tony Denis (402)

My Disney Kitchen

The original PlayStation has been home to some over its lifespan, from the eccentric and action-packed likes of Tiny Tank and MDK to strange choices of licensed games to appear on the system, like Wu Tang Shaolin Style and My Disney Kitchen. Yeah, seriously.

My Disney Kitchen was ported over to the PlayStation in 2002, 4 years after its initial release on the PC. Seems like an odd choice, but one must remember the PS1 was being phased out or ignored at this point in favor the PS2. Anyway, a "cooking game" for kids, or more like an interactive program that allows you to dink around your own kitchen, cooking and decorating while Disney stalwarts Mickey and Minnie Mouse stick around to try out all the tasty food you, er, "made" and help you out.

The cooking options are fairly limited, and these guys are so picky they'll only eat breakfast and cake, and not that scrump-diddily-umptious sandwich you just made earlier. Oh well, at least there's meal demos for kids and parents to use from Disney's Family Fun magazine (do they still print that?). Mmmh, now I wanna bake a Goofy cake already.

Nov 26, 2017, submitted by Tony Denis (402)


Real time strategy games can usually be much of the same, revolving on historical conflict, sci-fi or fantastical conflict or just hypothetical and revisionist conflict. But funny conflict...? Enter S.W.I.N.E.

S.W.I.N.E. is a real time strategy game that places pigs and rabbits in a conflict. Unlike most RTS games, you don't build bases. You just select your units and get straight into the action. S.W.I.N.E. is also bizarre and humorous in tone, which is welcome in the dead serious RTS genre.

While the cartoony tone and lack of any real seriousness may not be for everyone - and it does lack some features. But it's an interesting RTS game that knows what it is and sets out to do.

Nov 18, 2017, submitted by Tony Denis (402)

The Magic School Bus is one of the more popular educational science book series for second to fourth grade students. It had a television show that aired on PBS during its initial run in 1994 and has been syndicated on other channels a few years later.

This is one of the first in a series of computer games during the period of the TV series, and focuses on the solar system with games and experiments to add interactivity to the topic. Microsoft went on to feature more science topics for their Magic School Bus computer games, including the human body, the Earth, the Rainforest, the ocean, and in the prehistoric period.

It does have the opening theme from the TV show when the game is started up, and is a great game based on the book and TV series featuring Ms. Frizzle and her students on fun-filled science trips. As she always says in the show, "Wahoo!".

Nov 11, 2017, submitted by Katie Cadet (7157)

Created by the same designer that spearheaded the development of some key installments in the famous Wizardry series, Dungeon Lords is an "old-school" RPG in the sense that it focuses on the exploration of a vast game world, combat, and character building rather than intricate dialogues or a dramatic narrative.

Translated into modern action-oriented 3D format, it feels somewhat like a Gothic game with a more sophisticated class system and much better dungeons - which is, in my opinion, a very good thing. It's rough around the edges and sloppily presented; but under the unappealing surface lies a satisfying RPG.

Get the fully patched version of the game, entitled Collector's Edition: the original release was terribly buggy and lacked essential features. Don't get the later MMXII release: it's doesn't add anything substantial and needlessly simplifies existing features.

Nov 04, 2017, submitted by Unicorn Lynx (181368)