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Past Featured Games

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The Walking Dead series by Telltale started a new way of presenting adventure games - basically a movie-like presentation, with limited interaction and lots of choices which branch the story. Sort of what visual novels did two decades ago only with limited voice-acting and almost no animation (with occasional interactive animes, which are similar to this but 2D).

The first two Walking Dead seasons were powerful in story and frustrating in choices and consequences, always leaving you thinking you could've done something better. Michonne is a great game that delivers the same thing the first two games did, with more action, and just as powerful, but gives you a chance to actually say "hey, I did get a good ending because of my choices, didn't I?" instead of leaving you cursing whatever ending befell you.

May 22, 2016, submitted by MAT (126229)

This game manages to achieve the unsurmountable task of being a breath of fresh air amongst current-generation RPGs by bringing back an old-school feeling to the table. The gameplay, having a bit of Grandia influence, is able to brighten up the traditional turn-based combat, keeping things interesting, & accompanied with a beautiful, heart-warming soundtrack.

The plot is also fairly engaging, with all dialogue written in old English, in a very poetic and rhyming style. All-in-all, it is the game turn-based RPG purists have been craving for in the last decade.

May 15, 2016, submitted by リカルド・フィリペ (42536)

As someone who doesn't like Witcher-like RPGs, but very much like Witcher 2-like RPGs, this was beyond expectations a pleasant surprise that satisfies on all fronts. In story, in choices it allows the player to shape it to his/her liking, in graphics, in score, and in the setting. Gameplay may have minor issues, but it is to be expected from an RPG since they're not known for fluid action-like gameplay anyway.

The world in itself is so dynamic and atmospherically well done that just watching different weather affect it is a joy in itself. Truly a masterpiece, and a great game to conclude the trilogy. I dunno about books, but so glad this isn't linear with story following the books leaving you no choices at all.

May 06, 2016, submitted by MAT (126229)

As a someone who dislikes multiplayer and even more so online-only games, this was a huge shock and a thrill to play.

Multiplayer matches a are often centered around capture-the-flag or destroying your opponents in as quickest as possible as is the case with all those FPS games, but this requires tactic, planning, and real thinking. And a little bit of luck as well. Featuring five classes of tanks which let you play the game in entirely different way and force you to use new strategies, this adds to a great variety.

Hundreds of tanks and even more upgrades keep this fun and interesting after many hours of gameplay, and each match is a fun challenge on its own. What's best, is that the game is 100% free without any subscription requirement. This game is a true indicator how a good online-only game should be made.

Apr 27, 2016, submitted by MAT (126229)

In 2011 the Space Shuttle has seen Earth from orbit for the last time, as the space industry started to focus on cheaper means of travel. Now, Murders in Space features a different kind of shuttle--it's of European make, powered by an Ariane 5 rocket and piloted by a British astronaut. This is science fiction at its finest, of the extremely optimistic kind.

There were plenty of reasons for the French at Hitech to celebrate space travel back in 1990: two years earlier Jean-Loup Chrétien became the first Frenchman to visit space, and Discovery was about to launch Hubble.

The reason why all of this is relevant lies in the nature of the game. Is it really a mystery/detective game? If you really expect to solve all the crimes and problems it throws at you, I will tell you, and this is not much of a spoiler, that you already start at a disadvantage. Murders in Space finds delight in showing off all of its gadgetry, be it the manual docking of a shuttle, taking a walk in the EVA suit, or playing with cryogenics. (However it's very cranky when you start playing the detective.)

Apr 16, 2016, submitted by CalaisianMindthief (7122)

Here we have a game that is probably the best definition of the "one more turn" problem outside Sid Meier's Civilization series. HoMM III took everything that was right about its predecessors and then increased the quality of every aspect infinitely.

A content-heavy sequel with a lot of interesting and fully distinct towns (factions) and specialized heroes, countless situations where you'll sit and calculate statistics in your head before even considering your next move, brilliant gameplay, powerful map editor, random map generator and awesome soundtrack will keep you welded to your chair for long.

Add the Armageddon's Blade and The Shadow of Death expansion packs (both include a trillion new maps and campaign missions, and AB adds the ninth town, Conflux), and you'll next be seen by relatives in a few years. Hopefully. Maybe.

Apr 01, 2016, submitted by Plokite_Wolf (527)

One of the most iconic titles in the Command & Conquer franchise, Red Alert 2 was the debut title of Westwood Pacific, a separate studio stationed in Irvine, California, while the main studio in Las Vegas was working on other titles.

Red Alert 2 was the first in the series to include two completely different (both graphically and functionally) factions with a lot of specialized units and even customizable ones like the Allied IFV. The Command & Conquer RTS formula was refined and pretty much set in stone at this point.

Easy to pick up and understand all the gameplay mechanics, the game had an indescribable element that made the game so fun that the fans screamed for more, and the Yuri's Revenge expansion added enough content to justify mentioning and playing both titles in tandem.

Mar 20, 2016, submitted by Plokite_Wolf (527)

Historically, there was a stigma around many Star Trek games, except for 25th Anniversary. Well, Starfleet Command kicked off the era between 1999 and 2003 when almost every Trek title was popular and well-made, so much that many of them still have active communities and modders.

Inspired by the Starfleet Battles board game, Starfleet Command was the first real attempt at introducing a space combat-oriented game in the Star Trek universe.

There were six races (plus the non-playable Orion Pirates), each with their typical weapon combinations and ship construction philosophies. And having varied ships of different categories significantly boosted the excitement of the fights.

Mar 05, 2016, submitted by Plokite_Wolf (527)

As one of the many racing games out there, DICE's RalliSport Challenge 2 did not get as much attention as it deserves.

The 2004 title has the player racing on mud, sand, snow and even on ice in many different categories. Players can race on these courses in one of the many realistically looking rally cars, including classic cars such as the Lancia Stratos HF.

The smooth combination between simulation and arcade racing, supported by beautiful graphics and sounds, made this Xbox-exclusive game one to remember!

Feb 20, 2016, submitted by Kennyannydenny (12613)

Despite the title, no drugs feature in this PS1 oddity, though it's still trippy and surreal enough to satisfy anyone's cravings for the weird. LSD blends normal environments and objects with just the right amount of nonsense-logic and unreality, and the result truly feels like a real dream.

The game makes the most of its limited maps and models by randomly selecting the textures and events it displays in each dream, so even previously seen environments can provide a totally new experience on repeated visits. It's not all lighthearted and silly, though - the game may just drop you into a nightmare when you least expect it.

Feb 14, 2016, submitted by Harmony♥ (6187)

An unjustly forgotten game from an anonymous Australian studio, Submarine Titans had everything a good RTS had to have - and even had some elements that were not seen often or at all in the genre prior to its release.

Apart from a submarine theme, one of the game's resources, gold, was extracted by placing extractors as far away from each other as possible. Submarines could traverse five different depths and could only fire torpedo-type weapons if the enemy was in the same depth level as they were.

All that packed into nice 2D graphics and interesting setting made for what should have beena sure hit, though one wonders why it wasn't...

Feb 04, 2016, submitted by Plokite_Wolf (527)

Instead of going through various historical missions, this flight combat game gives you a whole new WWII storyline to follow through.

In this game (unlike many other WWII simulations), you start as a small smuggler - a female pilot, no less - and go through WWII timeline, not taking anyone's side in the conflict but your own.

You get to fly several different warplanes, and what's coolest part is that you play through some flashback missions during WWI timeline. The game does not require quick reflexes or pro-pilot simulation status of a player in order to enjoy it. While slightly naive at times, it'll provide a good fun for WWII casual piloting fans.

Jan 28, 2016, submitted by MAT (126229)