Past Featured Games

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It's possible that Live a Live could have gotten by on novelty alone. Its story structure is rare for JRPGs, in that it consists of several separate chapters that each have their own cast of characters, narrative theme, and distinct gimmick. Protagonists range from a caveman, to an elderly martial arts master, to a spherical robot.

On their own, none of the stories seem connected to one another, and they indulge heavily in the clichés of their respective genres. What makes each chapter memorable is the unique gameplay mechanic or storytelling tool it uses. Beating the seven main stories unlocks an eighth chapter that ties them all together in one fell swoop, leading into a final scenario that gives all eight protagonists a satisfying ending. Detailed sprites and lovely music complete the package, making Live a Live a worthwhile experience that's much greater than the sum of its parts.

Aug 20, 2016, submitted by Harmony♥ (11335)

When it comes to hidden-object games, it's hard to believe one such game is worthy of attention. These games are often simplistic in design, most of them have no voice-acting and the story usually connects seemingly random hidden-object scenes. But this title is much more enjoyable than expected for its genre.

The graphics is really of high quality - the locations, comic cut-scenes, and especially the photo-realistic characters. The story is a fine suspense drama which looks like an episode of a detective TV series, and while nothing not already seen, it keeps you guessing who the culprit is until the end. All that with a fantastic ambient soundtrack and will keep you hooked through this fairly long game for such a genre.

Aug 13, 2016, submitted by MAT (139025)

An addictive auto-run puzzle platformer about an alien that tries to get home. The game has suitable audio that encourages you to go on and beat one level after another.

The colorful levels range from easy to unforgivingly hard. As you progress the level get smore filled, & obstacles can no longer be evaded or jumped over. So you are forced to seek a way around it by using the walls.

Opinion may differ, but to me this game and it predecessors are easily one of the best of what can be found online to kill half an hour or more. The game can be found on Kongregate if you are interested.

Aug 07, 2016, submitted by Flapco (6617)

From the Czech developer Amanita Design comes this short point-and-click adventure, in which a gnome must divert an incoming planet from its collision course with his world.

Samorost's appeal chiefly lies in its unique visual design. Its world is made up of mossy rocks and roots that play the role of mountains and planets, inhabited by a host of strange individuals. The uncanny atmosphere is only enhanced by the minimalist soundtrack and the gameplay style, where you rarely issure direct commands to the protagonist, instead controlling the scenery and inhabitants like a benign genius loci.

Despite being only about 15 minutes long, Samorost makes for a rich experience. It was its developers' first foray into artistically polished adventure game design, and it was the predecessor of such titles as Botanicula or Machinarium.

Jul 30, 2016, submitted by JudgeDeadd (15477)

The topic of "games as art" has interested me for quite a while, particularly the idea that gameplay itself can play a role in communicating meaning. Rez was developed with this concept in mind.

The rail shooter gameplay was designed to synchronize with the trippy audio and visuals in order to emulate sound-color synesthesia. As someone with that particular neurological condition, I'm amazed by the fact that Rez is actually fairly successful in living up to its ambitions. The graphics and audio suit each other well, and enemies show up and must be shot in time with the music. The result is an intense audiovisual experience that takes advantage of player input to meld separate sensory experiences together, and it works fantastically.

The unusual visual style and use of the glitch genre of music emulate the synesthesia experience on a more symbolic level, since they are both as abstract as the imagery synesthetes experience, albeit not quite in the same way.

Jul 22, 2016, submitted by Harmony♥ (11335)

The Ar tonelico series is a hard one to recommend. The gameplay is rather bland, especially in the combat department. The heavy use of sexual innuendo and elements of moe culture may be off-putting to some, & the English localization ranges from flawed at best to a downright mess at worst.

Despite these numerous imperfections, I honestly love the series for what it does get right. Ar Ciel is an impressively detailed setting. Particular care is taken in regards to the intersections between its language, mythology, and magic system, which form the core of the Ar tonelico experience. The main Reyvateil characters have complex personalities and character development, and the way in which these are explored ties pretty well into the dating sim elements.

Lastly, the music is the best I've heard in any video game, particularly the vocal tracks. Often fitting into the neo-ethereal genre the featured singers are known for, these songs fit into the series' overarching storyline while also sounding amazing on their own.

Jul 15, 2016, submitted by Harmony♥ (11335)

System Shock: Enhanced Edition is a very welcome addition to many older gamers' collections. It revamps a true PC classic and cleans it from much of its original problems – particularly the clumsiness of the controls, allowing the player to feel less bogged down by the frustrating gameplay of the original.

Visually, the game now looks "stunning", if we're to compare it to the 1994 original. With new resolutions available, and the incredible design that sets the dark cyberpunk mood the game is known for, System Shock has never looked better.

All-in-all, this rendition of the game is the definitive version everyone should play – System Shock marked the start of an era, having influenced other countless classics down the line, like Deus Ex and BioShock, and is a must for gamers who truly care about gaming history.

Jun 29, 2016, submitted by リカルド・フィリペ (49318)

Ever wondered what it's like to be a quest-giving NPC in RPG games? Majesty: The Fantasy Kingdom Sim connects elements from RPGs and RTSes into a unique mix.

Hiring heroes in their specific guilds, you do not control them directly - instead, you merely shape the town to their needs and assign quests for scouting or defeating a specific enemy monster or building. Just as they profit from these quests, so do you.

A nice breath of fresh air in terms of design and gameplay, Majesty is proof that genre hybrids can be fun.

Jun 19, 2016, submitted by Plokite_Wolf (1593)

Frequently making its appearance on gaming lists all over the world, and hailed as one of the top CRPGs of all time, Planescape: Torment is a game that every gamer should tackle at least once in their lives.

The deep story it conveys through brilliant exposition, supported by a very imaginative and unorthodox setting, puts it apart from all its contemporaries, exuding a truly foreboding feeling that will leave most players coming to grips with what just happened before their eyes.

The amount of freedom given to the player is also noteworthy, particularly for its time, along with the wonderfully crafted characters that fill the world of Torment, making it feel that much more alive.

Jun 11, 2016, submitted by リカルド・フィリペ (49318)

You might know Yume Nikki as that weird RPG Maker game about dreams. It's a cult classic among fans of obscure freeware games.

I couldn't have been much older than 11 or 12 when Yume Nikki started making waves on the Western internet. I found myself completely engrossed, not in spite of the minimal gameplay and complete lack of dialogue, but because of how those limitations are used to craft an eerie atmosphere and explore Madotsuki's psychological state.

Yume Nikki isn't always "fun" in a traditional sense, but it is beautiful, unsettling, and sometimes just plain weird, and that was more than enough to be captivating. It was a huge gateway for me, not just to new genres and platforms, but to the potential of gaming as a narrative medium.

Jun 05, 2016, submitted by Harmony♥ (11335)

The Walking Dead series by Telltale started a new way of presenting adventure games - basically a movie-like presentation, with limited interaction and lots of choices which branch the story. Sort of what visual novels did two decades ago only with limited voice-acting and almost no animation (with occasional interactive animes, which are similar to this but 2D).

The first two Walking Dead seasons were powerful in story and frustrating in choices and consequences, always leaving you thinking you could've done something better. Michonne is a great game that delivers the same thing the first two games did, with more action, and just as powerful, but gives you a chance to actually say "hey, I did get a good ending because of my choices, didn't I?" instead of leaving you cursing whatever ending befell you.

May 22, 2016, submitted by MAT (139025)

This game manages to achieve the unsurmountable task of being a breath of fresh air amongst current-generation RPGs by bringing back an old-school feeling to the table. The gameplay, having a bit of Grandia influence, is able to brighten up the traditional turn-based combat, keeping things interesting, & accompanied with a beautiful, heart-warming soundtrack.

The plot is also fairly engaging, with all dialogue written in old English, in a very poetic and rhyming style. All-in-all, it is the game turn-based RPG purists have been craving for in the last decade.

May 15, 2016, submitted by リカルド・フィリペ (49318)