Past Featured Games

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The Punisher

I've been in a comic book mood lately. The Punisher is one of my favorite Marvel characters, mainly because he didn't have any superpowers.

The game itself is a third-person shooter, taking cues from games like Manhunt with it's extensive interrogation and torture system. Every level has some sort of specific environmental interrogation method, ranging from broken window panes to more extreme fare like nailguns and sawblades,

This title was based on both the movie and some of Garth Ennis' comics featuring the Punisher, complete with Thomas Jane reprising his role. It's a surprisingly faithful, if not loose adaptation of the comics, and is probably one of the most faithful comic book video games I seen. It plays at a decent rate and there's lots of Marvel character cameos.

This is a game not for the faint of heart. However, it's fun and has some decent replay value with the challenges and upgrades.

Feb 04, 2017, submitted by Tony Denis (247)


Bill Nye makes his CD-ROM computer game debut with "Stop The Rock!". While focusing on the science topic as with his TV series, the riddles are a major part of the game, and it also features a new cast of never-before-seen characters.

In terms of visual styling, the game features computer-generated graphics and live actors, as opposed to the 2-dimensional cartoony style found on other educational computer games. With Bill Nye's roots in the Seattle area, this game would be a great deal for Grade 4 students in schools, and for fans of the TV show in the topic of science.

Jan 28, 2017, submitted by Katie Cadet (3519)


How many times have you been able to play as a dolphin? Ecco the Dolphin is among the very few games that are alone in creating a niche subgenre that hasn't been explored much outside the games in this series.

Originally created by Ed Annunziata, who was fascinated by these creatures and did thorough research on them, the game features excellent animations, an interesting and at times chilling story and a soundtrack that's both haunting, eerie and beautiful at the same time.

The game itself is known for being incredibly difficult because Ed was paranoid about players just renting the game and beating it over a weekend. And for fans looking for everything on Ecco and beyond, I highly suggest checking out Caverns of Hope and Ecco the Dolphin: DARK SEA.

Jan 16, 2017, submitted by Coreus (166)


It's hard to find a LEGO game that is targeted to girls. LEGO Friends has the ability to make music with a great cast of high-school teenagers that makes it suitable for the female market.

On top of that, the stories are a bit too repetitive. But It goes to show that a feminine computer game with music and choreography make this a good choice to have before it got into a full toy-line in 2011 with a different cast. But it is still a great piece of history in female-friendly computer games of the late 90s.

Jan 07, 2017, submitted by Katie Cadet (3519)

RoadKill

I bet you never heard of this game before. And if you did, sweet! RoadKill is a doozy of a car combat game. It's violent, pulpy, comical, apocalyptic and full of absolute mayhem.

Being a mix between GTA, Carmageddon and Twisted Metal, Roadkill has you exploring three areas in Hell's County, from down and out industrial zones to shoddy resorts, taking down gangs with a variety of weapons, including sniper rifles and rockets.

If Carmageddon was the British take on Twisted Metal, then Roadkill is an American take on it. You can run over peds or gangsters in a gory fashion and watch their ragdoll bodies fly, blow up random cars on the street and engage in vulgar banter. There's also radio stations on offer too, which have licensed music tracks, parodies of second-rate political talk shows and humorous metal tracks recorded for the game.

Roadkill may not be the best game around, but if you want a game that's dumb and fun, then go pick this game up.

Dec 25, 2016, submitted by Tony Denis (247)


Mixing genres and stories previously unheard of for the time it was released, Valkyrie Profile was in many ways a paradox. The game tackles very deep and emotional themes and doesn't shy away from sorrow, death and trauma. All serious topics not often seen in a game to this extent when released.

As the Valkyrie Lenneth it is your task to gather people who have died in some extraordinary way and add their souls to your portfolio of einherjars (fighters) and train them. You are free to choose however you want to approach the open world and what missions to undertake, but the time limit until Ragnarok limits you to what you see and what you do. It's a principle that works very well in practise and adds tension and thought into this otherwise excellent platform and turn-based combat game.

Despite its overall high production values, amazing soundtrack and animation along with an exciting and deep combat system it never gained much traction outside Japan, selling roughly 80,000 copies.

The word of mouth many years later of just how good this game is, has made it a highly sought-after piece of gaming history. Do yourself a favor and play this game if you like JRPGs, but stay for the unorthodox mix of platforming and skill-based combat.

Dec 17, 2016, submitted by Coreus (166)


Duke: Nuclear Winter

So Christmas is around the corner and it's Duke Nukem's 20th anniversary this year. Whoop-dee-do! So in 1997, this expansion pack for the Atomic Edition was cobbled up and released to the masses to cash in on the holiday craze, and Duke's evolving fanbase.

To be frank, the expansion itself is considered to be the lamest Duke 3D expansion around. There's hardly any changes or additions, aside from enemies given Santa hats or being turned into snowmen. The levels themselves are drab, dry and poorly textured, and there's no new Duke speech, and it's an official add-on when fans could make better maps and mods with a holiday theme.

Either way, the expansion flopped and is seen as another black sheep in the Duke library of games, and a peculiar reminder that nothing is safe from the dread of holiday commercialization, not even Duke himself.

Dec 10, 2016, submitted by Tony Denis (247)


Burnout 3: Takedown

Takedown is a solid racing game, and it probably is stuck in the middle between being one of my favorite Burnout games or one of my favorite games of all time.

Takedown feels fluid, fast and meaty, and it feels great ramming into cars and causing widespread destruction in the fan-favorite Crash modes. Each car type and the variants they have feel relevant and not out of place unlike most racing games. Each car is different than the last.

There's also a killer soundtrack (though I usually substitute this with custom soundtracks. Armored Saint, anyone?), and a DJ that's pretty charming, even if some of his jokes get repetitive. Overall, it's one hell of a Burnout game, and maybe one hell of a racing game altogether.

Dec 03, 2016, submitted by Tony Denis (247)

The very first game in Sid Meier's long-running series provided every aspiring hobby warlord, leader, settler and politican around the world with an opportunity.

Disagree on how the world is turning out? Think you can do better? Well, let's see how you do it then!

Control and form humanity from the very early years until the space age in this fine, yet somewhat crude, civilization simulator. Never has politics and war been so much fun - and you might even learn a thing or two!

Nov 20, 2016, submitted by Coreus (166)


Duke 3D is a genre-defining title that needs to introduction, so definitive that it has seen ports and re-releases for all the major consoles, handhelds and later even the cell phones. But what do you do if the hardware can't really stomach 3D but you still want to have your very own Duke? You start being creative.

Meet Duke Nukem 3D for Game.Com. No it's not a hyperlink - it's a name of the system. It was a PDA-like handheld console with a black&white screen, an 8-bit CPU and wasn't really up to the task. What the "porters" done - is to take the sprites and part of the graphics from the real Duke 3D and stuff it onto a two-megabyte cartridge.

The end result however is plain weird as not only there's no third dimension, but also you can't even turn, meaning you can't look back or to the sides, only sidestep. Overall it feels like a weird mix of old dungeons crawlers with Operation Wolf-like shooter. Despite all that – the game tries to mimic the original in other aspects, for example the first stage is clearly made after the starting cinema level with what limited resources they had in hand.

Nov 12, 2016, submitted by Virgil (6932)


It's hard to think of Tetris, of all things, as a hardcore game, but Arika's The Grand Master sub-series is exactly that. This third game in the series has a well-earned reputation for being the most extreme of them all, to the point that some top players defend the odd subtitle of Terror-Instinct as perfectly appropriate.

Not content to merely challenge players to achieve the highest level and score in the shortest time possible, the game forces them to contend with pieces that fall and lock into place near-instantly, rising garbage blocks, and even invisible blocks.

The ultimate goal is to earn the Grand Master rank, a feat so difficult that nobody was able to accomplish it until over two years after the game's initial release. Though it takes a special kind of player to stand up to Terror-Instinct's supreme difficulty, the rest of us can enjoy it through recorded footage - a worthwhile experience in and of itself.

Nov 06, 2016, submitted by Harmony♥ (14579)


Bladestorm: The Hundred Years' War is a typical Koei game with its setting found in, you guessed it, the Hundred Years War. Players fight alongside (and against) Joan of Arc, La Hire and Edward, the Black Prince.

All levels feature immense battlefields with many villages and/or cities that can be taken over. These villages can be conquered with many of the players' troops, including horsemen, archers, and even elephants.

The game features a long campaign with many characters to meet and defeat. Personally I initially expected it to be boring, but that skepticism quickly made way for excitement for the next battle!

Oct 30, 2016, submitted by Kennyannydenny (22765)