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In all seriousness, Sneakers is quite the game. Intended for the kiddies, Sneakers is a game where you play as a band of mice... and beat the crap out of rats.
No, literally. You find rats that have stolen your food and kick their vermin asses to hell and back to show who's who. Despite the absurd concept, Sneakers is also clunky, rushed, ugly and lacks any discernible substance - other than being a novelty that somehow exists on the original Xbox.
The funniest part about it is that rats kill and eat mice. They could've called this game "Muricide" and the whole concept would've been more justified.
Jul 03, 2017, submitted by Tony Denis (369)
It's been 15 years, more or less, since Papyrus' NASCAR Racing 2002 Season hit the retail market for the Macintosh and Windows computers with its excellent physics, 3D acceleration, and force feedback. A year later after the previous game's season, they decided to take it one step further.
NASCAR Racing 2003 Season actually showed some areas of improvement, and works on most all-around computers of today despite the system requirements on the packaging. This was Papyrus Design Group's last entry to the NASCAR Racing series before the company closed down and the exclusive license got acquired by Electronic Arts for a few more years, but otherwise, quite a long road for that company's line of racing games.
Jun 24, 2017, submitted by Katie Cadet (6211)
Back when Dilbert, the comic strip, was at the height of its popularity, it was a given that someone out there would make a couple of PC games based on the characters. Nobody expected a edutainment title - you'd think a tongue-in-cheek business simulation would suffice. Try telling that to the guys at KnowWonder.
Young Dilbert Hi-Tech Hijinks (try saying that five times), true to its name, teaches kids about the wonders of technology. This Dilbert we see here is just a kid, and his cubicle is now a big, interactive bedroom in the vein of pretty much every other edutainment title. Learn about those yucky computer viruses, how a computer works, the internet (no porn sites here, think of the children), help files, hard drives and more through a series of puzzles and more.
To its credit, Young Dilbert is surprisingly faithful to the source material and humor of the comic; though I'd pick it up just for the novelty of a educational title being adapted after a semi-adult oriented comic strip.
Jun 17, 2017, submitted by Tony Denis (369)
Imagine a 3D Grand Theft Auto title. Now erase the brown-ness and grit some of the later ones have. Now remove all restrictions on traversing the map. Now add detailed character customization, from gender and race to individual pieces of clothing.
Now add some quirkiness - not too little, but not too much so it doesn't overstay its welcome. Now add three entertaining and witty story arcs which converge into the fourth and final one. Now add a sense of absolute freedom to do whatever the hell you want at any point and at any place whatsoever in the city of Stilwater. Now retain the in-vehicle radio, and fill it with good songs. Congratulations, you now have the perfect recipe for Saints Row 2.
Jun 10, 2017, submitted by Plokite_Wolf (5380)
Worms: Armageddon is what you get when you take an already successful game, Worms 2, and add enough content and updates to warrant a standalone release. While very similar to its predecessor on the surface, Armageddon included new weapons, missions and improvements in game mechanics that it spawned its own community which still plays and modifies the game to this day, and even the official multiplayer server is still active.|
In 2002, official patches were picked up by a very dedicated fan, Deadcode, who started fixing bugs and adding new subtle features and improvements to the game, under Team17's authorization. In 2006, he was joined by another fan, CyberShadow, and the two have beeen crucial in keeping the game compatible with newer systems and stable enough to stay interesting and fun for old and new players.
Jun 04, 2017, submitted by Plokite_Wolf (5380)
The Connection series was definitely one of the most successful iterations of the concept, thanks to the introduction of infrared communication features. Although the multiplayer content was simple, the then-novelty of it was more than enough to encourage plenty of interaction between players.
May 27, 2017, submitted by Harmony♥ (19405)
This is one of the earliest 3D critical thinking games made by The Learning Company in 1996. Although the game was riddled with bugs, it still works on newer (non-64-bit) operating systems and 3D graphics cards, but this goes to show that the game's graphics look much better even on today's equipment.
Logic Quest 3D marks a debut to one of The Learning Company's products in that era (1996), but that failed to make it even though better educational games made by the same company came out in the late 90s, and that made Logic Quest 3D obsolete and out of the store shelves, but it's still one of the earliest 3D critical thinking games out there!
May 14, 2017, submitted by Katie Cadet (6211)
Good ol' MECC, the former titans of educational game goodness. Who can remember munching numbers and letters and dodging troggles, or dying of dysentery while traveling through the Oregon Trail (oh come on, you know that was coming)? MECC did have some peculiar games, one of them being the managing sim Dinopark Tycoon, which taught kids on managing businesses using cartoon dinos.
What makes Dinopark Tycoon so interesting? There was a version for the 3DO. While both the games are the same, the 3DO version had minor changes to gameplay and graphics...and is furiously rare.
Dinopark Tycoon is one of the rarest 3DO games around, and copies of it, fullboxed or jewel cases, can clock up to thousands of dollars on eBay or anywhere else. If you own a copy of Dinopark Tycoon on the 3DO, keep it, because it's one of the holy grails of gaming.
May 06, 2017, submitted by Tony Denis (369)
| Keshet Orion wanted to make an educational computer game that focuses on science, but in an interactive book form. The Junior Science Series combines the two and features narrative science topics (Wiseman stories) for children learning basic science fundamentals such as Shadows, Directions, and Light. |
Although there are some inconsistencies with the voice actors, and the large use of repetitiveness, this is still a great, but rare, educational science game (and also its series) in an interactive book form from the mid-to-late 90s. Keshet Orion was exclusively publishing educational science games in Israel from the mid-90s, but MagiKids repackaged a few of the company's games for the North American market as well.
Apr 29, 2017, submitted by Katie Cadet (6211)
Savage Skies is an interesting (and obscure) take on the flight simulator genre of games, instead of flying planes or helicopters, it's dragons and unicorns, and instead of missiles and bombs, it's magic blasts and fire breath.
While the game is not for everyone, it's an interesting little entry into the PS2 library due to its uniqueness and originality. Also notable - metal legend Ozzy Osbourne nearly endorsed the game, but backed out. Certainly explains the guitar riffs that constitute the music.
Apr 23, 2017, submitted by Tony Denis (369)
Who wants to be a Millionaire is one of the longest running Disney-ABC produced game shows where a contestant plays a trivia game in order to win a million dollars, even a lot of children don't quite get the idea since Disney Interactive created a CD-ROM version of the game show in 1999. Now, Who wants to be a Millionaire Kids Edition is not just actually a new edition to Disney Interactive's CD-ROM adaptations of the game show, but also makes it kid-friendly for ages 8 and older.
It retains the gameplay as with the other Who wants to be a Millionaire licensees from 1999-2001, but also includes most of the show's signature dramatic progression music, lifelines, and host (Regis), from the ABC version that aired before syndication. All in all, this children's game show on CD-ROM based on the TV game show series really ties in very well, but otherwise, quite simpler than the standard versions.
Apr 17, 2017, submitted by Katie Cadet (6211)
Not many people ever knew about StarFlyers until today, and this is where Katie Cadet and the StarFlyers made their debut in 2002. The games (especially Royal Jewel Rescue) takes an educational computer game concept to a whole new level.
Nowadays, it's notable that a few people create fan-made content around the StarFlyers which makes the StarFlyers more popular online than in the games themselves. The games are especially interesting to kids who like astronomy and imagination.
Apr 02, 2017, submitted by Katie Cadet (6211)