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| One of the most iconic titles in the Command & Conquer franchise, Red Alert 2 was the debut title of Westwood Pacific, a separate studio stationed in Irvine, California, while the main studio in Las Vegas was working on other titles.|
Red Alert 2 was the first in the series to include two completely different (both graphically and functionally) factions with a lot of specialized units and even customizable ones like the Allied IFV. The Command & Conquer RTS formula was refined and pretty much set in stone at this point.
Easy to pick up and understand all the gameplay mechanics, the game had an indescribable element that made the game so fun that the fans screamed for more, and the Yuri's Revenge expansion added enough content to justify mentioning and playing both titles in tandem.
Mar 20, 2016, submitted by Plokite_Wolf (973)
Historically, there was a stigma around many Star Trek games, except for 25th Anniversary. Well, Starfleet Command kicked off the era between 1999 and 2003 when almost every Trek title was popular and well-made, so much that many of them still have active communities and modders.
Inspired by the Starfleet Battles board game, Starfleet Command was the first real attempt at introducing a space combat-oriented game in the Star Trek universe.
There were six races (plus the non-playable Orion Pirates), each with their typical weapon combinations and ship construction philosophies. And having varied ships of different categories significantly boosted the excitement of the fights.
Mar 05, 2016, submitted by Plokite_Wolf (973)
As one of the many racing games out there, DICE's RalliSport Challenge 2 did not get as much attention as it deserves.
The 2004 title has the player racing on mud, sand, snow and even on ice in many different categories. Players can race on these courses in one of the many realistically looking rally cars, including classic cars such as the Lancia Stratos HF.
The smooth combination between simulation and arcade racing, supported by beautiful graphics and sounds, made this Xbox-exclusive game one to remember!
Feb 20, 2016, submitted by Kennyannydenny (13474)
Despite the title, no drugs feature in this PS1 oddity, though it's still trippy and surreal enough to satisfy anyone's cravings for the weird. LSD blends normal environments and objects with just the right amount of nonsense-logic and unreality, and the result truly feels like a real dream.
The game makes the most of its limited maps and models by randomly selecting the textures and events it displays in each dream, so even previously seen environments can provide a totally new experience on repeated visits. It's not all lighthearted and silly, though - the game may just drop you into a nightmare when you least expect it.
Feb 14, 2016, submitted by Harmony♥ (9428)
| An unjustly forgotten game from an anonymous Australian studio, Submarine Titans had everything a good RTS had to have - and even had some elements that were not seen often or at all in the genre prior to its release. |
Apart from a submarine theme, one of the game's resources, gold, was extracted by placing extractors as far away from each other as possible. Submarines could traverse five different depths and could only fire torpedo-type weapons if the enemy was in the same depth level as they were.
All that packed into nice 2D graphics and interesting setting made for what should have beena sure hit, though one wonders why it wasn't...
Feb 04, 2016, submitted by Plokite_Wolf (973)
Instead of going through various historical missions, this flight combat game gives you a whole new WWII storyline to follow through.
In this game (unlike many other WWII simulations), you start as a small smuggler - a female pilot, no less - and go through WWII timeline, not taking anyone's side in the conflict but your own.
You get to fly several different warplanes, and what's coolest part is that you play through some flashback missions during WWI timeline. The game does not require quick reflexes or pro-pilot simulation status of a player in order to enjoy it. While slightly naive at times, it'll provide a good fun for WWII casual piloting fans.
Jan 28, 2016, submitted by MAT (132678)
This game seems to have a glimpse of what the RMS Titanic looked like in a different world.
The name "Adventure out of Time" for this 1996 first-person CD-ROM adventure means that you are travelling back in time to where you gather information about the Titanic.
The gameplay features photographed people set on 3D backgrounds, and although doesn't feature Robert Ballard-style 'true documentation' of the Titanic, is a very interesting game.
Jan 17, 2016, submitted by KatieCadet2012 (2053)
We've had horror-survival games, we've had horror adventure games, and we've had games with students. This game combines all that into a truly frightening movie-like experience, spanning some 10 hours of gameplay, and that is if you don't count high replayability value.
What starts to feel like a slasher movie like "Scream" takes a turn towards an unexpected supernatural elements which provide all the answers one has earlier in the game.
Player's choices decide the outcome, and there are many. While there are expected corny moments to be found, the main story is supported by a strong grim and serious backbone, making you appreciate what this game has achieved and all those horror movies it managed to top.
Dec 12, 2015, submitted by MAT (132678)
| Visual novels in general have never really been my bag, but Danganronpa still managed to quickly shoot up into the ranks of my all-time favorite games. I attribute it to the game's deeply fleshed-out characters and incredibly tight writing; if you're looking for tired clichés and predictable plot twists, you absolutely won't find them here. Furthermore, the game handles some very dark subject matter without ever feeling too bleak. And with over a dozen different characters, all with their own personalities and hidden depths, there's sure to be at least one to appeal to every player.|
Though I personally prefer Project Zetsubō's fan translation, NISA did a fair job bringing the game to English-speaking audiences. If you're despairing over a lack of good visual novels, give Danganronpa a shot.
Nov 07, 2015, submitted by Harmony♥ (9428)
Vocaloid is a cool technology which utilized the voice synthesizer for songs. This, in turn, lets you sing anything.
Unlike the Hatsune Miku game series where you have a pre-defined set of songs and just use quick-time events to keep the rhythm on, this game going one step beyond that and lets you select and concatenate lyrics in order that you wish during each of the songs.
While the words you can choose from are given to you at first, by gaining points, you can use them to purchase and unlock new words and create your own lyrics. That, and the visual-novel with full voice-acting of Azuki and Macha add for a nice background story with high-school setting, nice dance choreography, and lots of cool outfits you can unlock.
Oct 21, 2015, submitted by MAT (132678)
Nathan Drake's last stop in the series before heading for next generation consoles.
What started like an another treasure hunter action-adventure game with...
---------- Uncharted: Drake's Fortune -----------
...turned into a benchmark of PlayStation quality and what Sony's console(s) can do with the right team developing the game.
In first game we got a quality title that defined the series and started the adventure. The second one took the base and molded it into something even more graphically powerful. The third one ended up as a sort-of a conclusion, giving us all the PS3 can do and then some.
Uncharted game series are not only great games, but games that defined the PS3 console in its generation and put Naughty Dog's name way up top.
Oct 07, 2015, submitted by MAT (132678)
Games which play and feel like a movie and branch stories to let each player experience their own version of the story seem to be more and more popular, and I for one absolutely love it. While I may be among minority of players who love interactive-movie games from bygone era, this new direction seems the same thing but so much better because it offers so much more.
Early telltale adventure games were various story extensions to popular adventure games, and the gameplay was, well, somewhat typical for adventures, but not really movie-like or engrossing, nor did it offer multiple choices which take the game in a direction based on player's actions.
Along with Telltale's The Walking Dead series, this is a game every gamer should experience... it's not just like watching a good movie, it's you directing it, and living with your decisions of how it turned out based on your choices. Superb presentation of an interactive adventure game-movie.
Sep 21, 2015, submitted by MAT (132678)