Past Featured GamesDid you know that you can add a game of the week to MobyGames? If you have an idea for a featured game, go ahead and add it.
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| Xenoblade Chronicles is often said to be one of the best Japanese RPGs of its generation, and it's not hard to see why. The game boasts an enormous open world, set on the body of an ancient titan, and every inch of it is gorgeous and unique. Though its plot may not hold up to those of its predecessors, Xenogears and Xenosaga, it's still an excellently written adventure in a deep and engaging fantasy world, which is helped even further by its character writing - even minor NPCs are full of personality. Its combat may not break any new ground for the genre, it's still a pretty solid and enjoyable system.|
In addition to the many strengths of the game itself, the mere fact that Xenoblade Chronicles received a North American release is worth noting. Nintendo of America initially had no plans to bring it across the Pacific, but a critically acclaimed European release combined with a large and well-organized fan campaign convinced them to change their tune. Xenoblade Chronicles saw even further success in NA after main protagonist Shulk was featured as a playable fighter in the Nintendo 3DS and Wii U installments of Super Smash Bros., and a 3DS port of XC was released worldwide less than a year later.
Sep 07, 2015, submitted by Harmony♥ (9340)
The only PlayStation 3 game that SEGA produced features Sonic in both Classic and Modern combined into one. A combination of a 2D Platform and a 3D Action game rolled into one definitely seems to be worth a try.
Aug 21, 2015, submitted by KatieCadet2012 (2053)
When the platform is over-populated with typically expected games that suit it, every now and then a title appears unexpectedly that makes a fresh use of it and introduces new, original and fun ideas throughout the story and gameplay. Ghost Trick puts you in a role of a recently killed guy who cannot proceed forward until he uncovers the mystery behind his death. Yup, the story is interesting. As a ghost, you can possess objects, move close distances from object to object, and watch the characters react to inexplicable events. Yup, gameplay is fun as well. And platform graphics are done with such a fluid movement it's sometimes hard to believe its running on NDS. And all that with an original soundtrack on par with that of Ace Attorney series builds an interesting detective noir ghost story. This is just one of those games that any NDS platform owner should have.
Aug 07, 2015, submitted by MAT (132516)
In the early 1990s there was this amazing WWI simulation on Amiga known as Wings. While it is something very nostalgic and memorable, it is also a great game that offers three different gameplay perspectives: 1st-person dogfights, top-down bomb runs, and isometric low-altitude strafing runs. What Remastered Edition did was took the original game and with a help of OpenGL and 3D representation presented it in Full HD graphics with the same feel as the original. The game looks and feels just as the old one did with a graphical presentation for nowadays computers which makes it look new, but feel old. This is a true example of how all remakes or remastered versions should be done to whatever nostalgic games we'd like to experience once more.
Jul 22, 2015, submitted by MAT (132516)
|Call of Duty: Ghosts|
Being a fan of WWII-era when it comes to Call of Duty franchise, I thought Ghosts will be yet another modern, slightly futuristic shooter that may very much resemble Black Ops series. Luckily, it is not. It is so polished in so many new areas that it never gets boring nor repetitive through its campaign. From missions in space, or underwater combat, all the way to commandeering vehicles or rappelling down the skyscrapers, it is drop-dead beautiful and well thought of. Every level is action-paced and story is well done, although nothing we didn't see before (good soldier gone bad). Seeing how it was game for at the time next-gen consoles, its main competitor was Battlefield 4, which may have slight advantage in character graphics, but it lack in every other thing by comparison, especially in easy and fluid gameplay which this game radiates with. If CoD games are going in this way, I don't mind if we lose the well known historical setting of conflict.
Jun 15, 2015, submitted by MAT (132516)
Most arcade games were designed to drag the player in with large graphics and big sounds but they also made sure the player only got so far before losing their lives and having to put more money in. To complete them you had to be a master at the game or a pocket full of change. Although Golden Axe was no different it had a unique feature when completed. Your ranking was higher the less continues you used. It encouraged you to get better at the game by using less money. Still a hard game, it tried to make sure you completed it because of your skill not becuase you had lots of money.
Jun 01, 2015, submitted by FatherJack (58541)
Released on a system not regarded as a home to primary games such as the Nintendo DS (the only one on which the game can be actually played), disfigured by a silly Disney variant and ludicrously delusive unplayable ports on other systems, Meteos is Masahiro Sakurai’s design peak, a falling block game towering above the entire DS library along with Nintendogs and Knights in the Nightmare, both availing themselves of the touch-screen & Stylus pair to reach otherwise unthinkable interaction intensity.
More than its technical and aesthetical audiovisual splendour, what sets apart this trip to a tiny vast universe full of worlds and variety is the entrancing thoughtful frenzy of the gameplay, a wonder exceeding that of Tetris
May 19, 2015, submitted by click here to win an iPhone9SSSS (2213)
King's Quest: Mask of Eternity
Few games were bashed by fans as unreservedly as this final installment of the longest-running adventure game series. It was done with early blocky 3D, lacking the visual charm of its predecessors; more importantly, it had combat and an RPG angle with levels, equipment, etc. Its action was unremarkable, its RPG elements forgettable, its puzzles few and mediocre, failing to satisfy fans of any genre.
Yet it was also an innovative and bold game trying to break beyond genre boundaries, ahead of its time in its treatment of 3D visuals and their effect on gameplay. Dark and atmospheric, it was curiously involving as it shuffled puzzles, encounters with friendly characters, battles, and a hunt for healing items and weapons. Its interesting structure and design philosophy have very few, if any, equivalents in the history of any of the genres it tried to merge - and that's why it deserves a second chance.
Mar 03, 2015, submitted by Oleg Roschin (174088)
The Space Bar|
Steve Meretzky needs no introduction to fans of classic text-based adventures. From his early titles through his memorable work for Legend, Meretzky eventually founded his own company, producing The Space Bar - one of the most imaginative, detailed, humorous, and challenging adventure games. What other game allows you to play as half a dozen aliens, each in their own unique world and environment? Travel into the minds of a wealthy alien art dealer managing a vast business, a teenage tree-like creature who writes a hilarious diary, a refugee dubbing as a singer, and more. Very difficult and beautifully structured puzzles, utmost attention to detail, and grand scope make this a fitting finale to the venerable tradition of first-person comedy adventures.
Feb 04, 2015, submitted by Oleg Roschin (174088)
What if I told you that in 1995 there was a horror-themed 3D shooter set in and around a stylish haunted 1930's mansion with interconnected, open levels, imaginative enemies, and ghostly live action scenes that revealed the plot without interrupting the gameplay?
Such a game exists. Killing Time is a sadly overlooked FPS that was mainly ignored due to the problems of the console it was first released on. However, the PC version of this game is not only understandably smoother and more fun to play - it has a much larger playing area with many new locations, and re-designed levels with a more realistic, organic feel.
Nov 09, 2014, submitted by Oleg Roschin (174088)
I don't know what happened exactly, but this game, made by the master RPG designer, shipped with missing features and severe bugs, got scathing reviews, and was quickly forgotten.
Sadly, not many people were willing to give a second chance to the fully patched version or even this less-than-perfect, but still satisfying re-release. If they did, they would discover an addictive RPG with an odd, yet enchanting flavor: the furious action and the non-stop collecting fever of Diablo are combined with engrossing dungeon exploration that brings back the joys of old RPGs that weren't holding your hand and had more gameplay than cutscenes.
Oct 26, 2014, submitted by Oleg Roschin (174088)
With basic graphics like most C16 games of the era, game play was an important factor but along comes, Cave Fighter, a game very unforgiving with awkward controls. Everything seems to kill you and has a jump control where the longer you hold the fire button the higher and further you jump with no indication. Worth a few minutes of your time before moving on to another game. Wrong! You are determined to master the controls and to get that bit further each time. Killed once again, start again and get that bit further.
Oct 12, 2014, submitted by FatherJack (58541)