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Guacamelee!: Gold Edition|
There are three points I keep whining about when it comes to gaming in the last decade or so: The obsession with greyish-brown pseudo-photorealistic visuals; The OH-SO-SERIOUS, broody storylines; The hand-holding, granny's-first-videogame-is-the-new-hard gameplay.
Guacamelee! is a metroidvania that takes care of all three complaints in one swift motion before breaking a sweat: It's gorgeously colourful; it's out-and-out funny in ways no game has been for years; and the last time I remember having this kind of insane, controller-crushingly intense, masochistic FUN with a game was with Dark Souls; and before that, probably somewhere around the early 90s.
This is game design with such self-confidence that the player actually has to prove being worth of playing --and you will want to. This is the kind of game that hurts you because it loves you. And you WILL love it back. This is the kind of game old timers think of when they mourn about "the golden age of gaming".
Any gamer worth their salt needs to be playing Guacamelee! right now, and that's that.
May 09, 2014, submitted by Dr. M. "Schadenfreude" Von Katze (580)
At the start of the 90s, Commodore saw to release a console called the C64GS which was short lived. Cartridge only, part of it's demise was the fact that you could play the cartridges on the standard C64. There was a brief moment in the early part of it's history where cartridges were available but were expensive to manufacture. Some major companies at the time of the revival were Ocean, Domark and System 3.
Ocean were famous for their movie tie-ins and the movie Navy Seals starring Charlie Sheen and Michael Biehn was another in a long list. The standard version of the game on cassette would of been the usual long loading time, loading in between levels and finally reloading the game after dying.
Now the game was quite hard and death was very frequent as you moved your various characters around this platform game trying to disable missiles and shoot plenty of bad guys. You can imagine how frustrating this would of been on cassette. This game really benefited from being on Cartridge, loaded straight away and you could learn from your mistakes because when you lost your lives then it was straight back into the game. Yes you had to start from level one if you died on level four but the thought of not having to wait, kept you going.
May 02, 2014, submitted by --x-- (58541)
Streets of Rage 2 Streets Of Rage 2 is a unique classic beat 'em up with really good music composed by Yuzo Koshiro and Motohiro Kawashima. It was released in 1992 and has been regarded as a classic. It has good graphics and good voice overs - and the music wouldn't have sounded as good if it was on the SNES!
Apr 19, 2014, submitted by Dr Devil (59)
Star Control II
There are few games out there that defy genre classification without deteriorating into mediocre jacks-of-all-trades. Star Control II is one of those ultra-rare gems that excels in everything it does, even though it's hard to describe what it does, exactly. It is essentially an RPG masquerading as a strategy game, with adventure-like tasks and dialogues and addictive arcade action combat. It is a game of growth and exploration reminiscent of Starflight, but more plot-driven and full of exceedingly smart writing and humor - all presented with some of the best graphics and music its era was capable of. Its incredibly charismatic personality and the obvious love and dedication poured into it made it a timeless classic.
Apr 12, 2014, submitted by Cor 13 (174247)
Valdis Story: Abyssal City|
What you'll find here is a fun, unique and hard as nails Metroidvania style game. The art was what attracted my attention; everything about it speaks to the creators and what they enjoy. I love old school 2D graphics like in Valdis Story; it reminds me of arcade games from the late 80's.
Part of what heartens me about the indie gaming movement is a game like Valdis Story. The project began in 2007 and represents plenty of hard work. Endless Fluff Games is a couple from NYC and the point is that solid, memorable games CAN and ARE being made in isolation without massive budgets and teams with hundreds of highly skilled engineers.
Apr 05, 2014, submitted by jlebel (2127)
First truly great Halo game that feels like it belongs to generation of the Xbox 360 console.
With all hopes lost after playing the Halo anniversary edition as my first Halo title, I decided to see if making a prequel was just to earn a few more bucks on what I already considered to be a bad franchise. Wow, was I wrong. Halo: Reach was the first game that looked simply stunning. It felt like it belongs to the 360 and graphically looked as good as Gears of War series which were graphically strong from the start. Some scenes were simply mind-blowing. The story was much more refined and moved the game forward during dramatic cut-scenes, scenery was much more versatile, and the ambiance was pretty vivid. From suspense and mystery to full scale raging battles between Covenant and Terran forces, to driving all kind of vehicles, and even space battles. Seems like Bungie got off the series just when they learned how to make a good game.
Halo lovers or not, this game gives a fine prologue to the franchise and is great to play even if you don't play others from the series. It's the first serious Halo game that drops the silly cartoonish feel when you face aliens in battle.
Mar 29, 2014, submitted by MAT (102250)
Half-Life 2: Episode Pack
With the success of Half-Life 2 and its ending open for another sequel, imagine the surprise when instead of Half-Life 3 they released the new game as Episode One after a wait of nearly two years - still better than the six years between Half-Life and Half-Life 2. A year later, Episode Two appeared. Episode One was a short and sweet game so doubts were forming for Episode Two but a much longer and more satisfying story pushed the story forward to an ending suggesting Episode Three was on its way. One year, two years and now we're in the seventh year and still no sign of it or even any news whatsoever. There has even been rumours of Episode Three becoming Half-Life 3 but like the gap between Half-Life and Half-Life 2 everything is too quiet. Gamers wait not just for the game but any news for one of the best FPS of all time.
Mar 22, 2014, submitted by --x-- (58541)
God of War III
Brutality on a whole new level! Whe the first
There may be something when you see a pack of strong villains going mad because Kratos is taking them one by one as they angrily taunt and provoke him - feeling superior all the time... that is, until the last pleading moment of their existence. In GoW3, bosses are bigger, meaner, stronger, and boss battles have never felt so fun in a game.
Mar 16, 2014, submitted by MAT (102250)
Hitman was almost always a game with weak story and weak implementation of assassinating targets, but as with the Tomb Raider series, the Squaresoft name behind it made it right.
While the game can use stealth much better than previous instalments, you can go all guns blazing and it'll work just fine, even better than before. But for the first time stealth in this franchise is implemented right, or at least much closer to being right. And on top of that, the game features quite an interesting story, nicely voice-acted badguys, and more than enough approaches to solidify the name of the game. Finest game in the series with little to no mishaps.
Mar 09, 2014, submitted by MAT (102250)
Tomb Raider was never a game to my liking. I've tried a few, and Legend came close to being liked, but with the bad controls and whatnot in the Underworld all hopes were lost. But I guess when you put a name such as Squaresoft behind it, it yields an entirely different result.
A whole new Lara with nice gameplay, decent story, amazing graphics and plethora of enemies and gadgets make this game a whole new experience. With what they've done, it came second only to Uncharted series. They may not make RPGs to my liking, but when they try and make some action/adventure game, it's a whole new experience. This is the Tomb Rider that should've been from the very beginning. A fine game for both TR fans and newcomers to the series.
Feb 15, 2014, submitted by MAT (102250)
Might and Magic VIII: Day of the Destroyer
The eighth installment in the venerable series of classic Western RPGs had the bad luck of using an old engine and being released at the time of a great turmoil caused by the more character-driven genre tendency of the era. It can't be denied that in terms of writing or storytelling this game cannot compete with its contemporaries. But it is probably the last of those addictive, cozy old RPGs where you just lose yourself in an open world with all those quests and character-building possibilities. In a way it's even more interesting to play than its two predecessors - having vampires, minotaurs, and a dragon in your party is just too cool, and atmospheric immersion is more pronounced than ever before. Outdated graphics and conservative structure were apparently reason enough for many reviewers to mix the game with dirt, but old-school fans know how to appreciate deep role-playing games, and the eighth Might and Magic is definitely one of them.
Feb 08, 2014, submitted by Cor 13 (174247)
You might have heard the phrase "it's so bad it's good" being applied to this game - and, as far as some of its quirky dialogue and gameplay peculiarities go, this is an apt definition. But Deadly Premonition also has fantastic gameplay aspects - such as free-roaming a large, exquisitely detailed town populated by lively, interesting characters with their own schedules, completing side quests and soaking in the game's sometimes campy, sometimes genuinely spine-chilling atmosphere. And let us not forget its honest-to-God cool whodunit story with some great twists and turns. No matter how you look at it, Deadly Premonition has heaps of charisma and unique charm, clearly being a product of love. Don't miss one of the most original games of our time.
Jan 31, 2014, submitted by Cor 13 (174247)