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View Mode: threaded | watch thread Sharp X1, Amstrad GX4000, Casio Loopy, Casio PV-1000, GP2X, GP2X Wiz
Can't believe my eyes. As foretold by Pseudo_Intellectual: "that reminds us to begin speculating about the MAY platform additions!"Thank you! EDIT: oh my, I've submitted half the PV-1000 game library in one hour! :D And I even haven't seen that thing in my life! :D EDIT2: somebody stop me from adding GX4000 games! PS: contributors - I've updated Multimedia Mike's missing games list reference sheet (sources!) Woooo-hoooo!!!Thanks for Sharp X1, Rob! I'll start adding games now! Now all I need is PC-6001 and FM-7, and this site is officially god-like in my eyes :) Isn't the GX4000 more or less identical to a CPC Plus only that it doesn't have keyboard and floppy disks?We do after all already have a cartridge tech spec for CPC. I was wondering about this as well. Game cartridges are marked: "464plus, 6128plus, GX4000"http://gx4000.co.uk/gamebase/images/navyseals/pack1.jpg Exactly. I think this platform should be put on hold, because it could lead to a lot of confusion and set an unwelcome precedent.
We've passed 65535 entries and yet the database didn't explode :)
How many games are there in general? In the world, of all times, as of 2012? Even excluding arcade games? Can anyone make an estimate?
Well, for the Windows platform there should be at least double the current number, in my opinion.
I was asking myself this question many times, because the answer is needed for another important question:roughly how much of gaming history does MobyGames cover? Even excluding internet browser games (all that Flash craze) and most of amateur ("homebrew") games (who cares about my unreleased 1997 blackjack version for DOS?), hacked illegal ports etc., the total number must be immense. If we consider platform-oriented websites as very rough estimates, then compare 10.5 thousand titles in worldofspectrum.org database with our 2 thousand entries... now think about C64! I'm not familiar with gb64.com database, but they claim... 22.5 thousand entries! I only console myself that we cover the majority of the significant ones. Otherwise we'd need to clone you, Sciere, joyvalley, Kabushi, etc. ;) In the Apple App Store there are 110,277 entries listed as games (roughly 1/6th of all Apps). That's twice as games as many games as we have in total, and that's just iPhone/iPad games. According to the same source, some 4,000 more games are added to the Appstore every day. That's a lot more approvals than we see every day :)
![]() vedder Wrote:
In the Apple App Store there are 110,277 entries listed as games (roughly 1/6th of all Apps). That's twice as games as many games as we have in total, and that's just iPhone/iPad games. According to the same source, some 4,000 more games are added to the Appstore every day. That's a lot more approvals than we see every day :)
And 50% of them are Roivo's latest entries in the never-ending Angry Birds series, no doubt. ;) I guess the same can be said about Flash games.
![]() vedder Wrote:
In the Apple App Store there are 110,277 entries listed as games (roughly 1/6th of all Apps). That's twice as games as many games as we have in total, and that's just iPhone/iPad games. According to the same source, some 4,000 more games are added to the Appstore every day. That's a lot more approvals than we see every day :)
I guess you could consider only half of that figure, as there are lots of "lite" versions there. Ah yes, good point.
Either way, it'd take an army of submitters and approvers to get through those.Either that OR collaborations with these platforms to have at least the release info and tech info / requirements automatically submitted (not sure about description, since the one they'd have there is always ad-like... maybe just throw it to the approvers and let them tinker with it to at least tone it down a little before someone will get around to writing a more proper one). I was always under the impression that it's in developer's/publisher's best interest to put a short note here about their product - it's free advertising. Why should I be doing their work? I don't even own these platforms, nor want them.That's why I'm focusing on 20+ year old games created by now-defunct companies. Let's face it: in the case of 30+ year old game there's even increased chance of its author being dead. Yes, sometimes I add recent games - free-to-play ones I greatly enjoyed. So, what's next, may I ask?
Arcade.
FM-7 and PC-6601
I, for a change, am not asking for anything - just wanted to point out I've jotted down few notes regarding Amstrad PCW tech-specs on my missing platforms list:https://docs.google.com/spreadsheet/ccc?key=0Aiid7EBLRJyKdGJ5X3QxQ1gtUUd3ZkdxUlZraXdnZHc#gid=6 Rola Wrote:
I, for a change, am not asking for anything - just wanted to point out I've jotted down few notes regarding Amstrad PCW tech-specs on my missing platforms list: https://docs.google.com/spreadsheet/ccc?key=0Aiid7EBLRJyKdGJ5X3QxQ1gtUUd3ZkdxUlZraXdnZHc#gid=6 Very subtle ;) It's probably indeed worth to ponder if the "minimum supported system" line applies. I don't know any commercial game that doesn't run on the first system, but I've seen advertisements explicitly noting 9512 compatibility, so maybe some don't run on that. Yeah, I was wondering if only the RAM requirement will suffice.I'd also like to know if those few text adventures (e.g. from Magnetic Scrolls) do use the printer.
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