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View Mode: threaded | watch thread Added new platforms FM-7, SAM Coupe, and SuperGrafx
Awesome! You'll need to recycle SuperGrafx, though. We already have it as a media type here. It should not be a separate platform.
(Edited by LepricahnsGold Re: June platforms LepricahnsGold ![]() YID YANG Wrote:
Awesome! You'll need to recycle SuperGrafx, though. We already have it as a media type here. It should not be a separate platform.
According to Wikipedia, the SuperGrafx was an update of the PC Engine. There were seven games exclusive to the system. As it was not an add-on to the PC Engine, I feel it should be a separate listing. We don't even list Famicom Disk System as a separate platform, even though it has more differences to the base system than SuperGrafx to TurboGrafx. Besides, all the SuperGrafx games are already documented here.
![]() YID YANG Wrote:
Besides, all the SuperGrafx games are already documented here.
Not quite, we're still missing Aldynes. The Famicom Disk System was not a separate system, it needed the Famicom. The SuperGrafx was a separate system. And those already-listed-games can be moved.
![]() LepricahnsGold Wrote:
The Famicom Disk System was not a separate system, it needed the Famicom. The SuperGrafx was a separate system. And those already-listed-games can be moved.
What would we do with Darius Alpha and Darius Plus, though? They're normal HuCard games that play on a stock PC Engine, but will take advantage of the extra hardware features if you play them on a SuperGrafx. we can change the tech spec to be... games enhanced when played on the SuperGrafx
![]() LepricahnsGold Wrote:
The Famicom Disk System was not a separate system, it needed the Famicom. The SuperGrafx was a separate system. And those already-listed-games can be moved.
Incidentally, you're not suggesting we shouldn't add the FDS as a separate platform, are you? It's absolutely no different from the Sega CD, 32X, or TurboGrafx CD which are all already their own platforms. But the FDS titles were often ported back and forth to cartridge without losing anything else than the FDS sound channel. Unlike MegaCD, where the same game on Megadrive has big differences.
Yes, but there were also certainly MD/MCD port jobs where the only difference was redbook audio and some exceptionally grainy FMV, if even that. I would hardly qualify those as "big differences".
Agreed, but even the addition of FMV is something that wasn't possible on cartridge, whereas cartridge technology eventually overtrumphed the storage capability of FDS.
It was still primarily an issue of storage capacity; see the pre-rendered intro video in Sonic 3D Blast. FDS was also introduced partially as a cheap way to increase storage capacity, though obviously cartridges caught up pretty quickly.
That's my point. The difference between FDS and cartridge is more like the difference between floppy, cassette and cartridge releases of C64 games: a matter of loading times.
![]() 雷堂嬢太朗 -jotaro.raido- Wrote: LepricahnsGold Wrote:
The Famicom Disk System was not a separate system, it needed the Famicom. The SuperGrafx was a separate system. And those already-listed-games can be moved.
Incidentally, you're not suggesting we shouldn't add the FDS as a separate platform, are you? It's absolutely no different from the Sega CD, 32X, or TurboGrafx CD which are all already their own platforms. No, I'm not suggesting that. Indeed, adding the FDS (and N64 DD) as separate entries sounds like a fine idea to me. But it was backward compatible. In such cases we often add the new system to previous one under "Minimum Supported System".On the other hand there's the C128 case, which was backward compatible with C64, yet it has own entry, despite having very few platform-exclusive games... it should have it's own platform, need to move those games over
The Wii is backwards compatible with the GameCube and the Game Boy Advance is backwards compatible with the Game Boy Color and Game Boy but these are all separate listings.
[shrug] Okay then. Can you change their platform yourself or do you want me to resubmit them manually?
you'd have to sumbit new platforms for the games that are made for the SuperGrafx and after approved they need to be removed from the other platform
Done! You can now approve them, move over info, and remove the TG-16 platforms.The two Darius entries should stay where they are, but the tech spec should be changed accordingly specifying that they take advantage of the hardware when played on SuperGrafx, like you said. Thank you! Can we get at least basic tech-specs, such as medium, business model etc.?https://docs.google.com/spreadsheet/ccc?key=0Aiid7EBLRJyKdGJ5X3QxQ1gtUUd3ZkdxUlZraXdnZHc#gid=1 Anyone in touch with those few SAM-related websites? They could post news about this. Is that a rainbow? Because I see one very happy Unicorn :] Now it's a race who'll first submit the ported games we list already :] As debatably the first Ukrainian game, this hack is significant! And the re-skinning seems to have been more thorough than in Onesimus for instance, which we do document. And its intention is arguably more noble than Cuntlet 2's, which was thorough in its own way 8)------------------------------------------------ ¬ | Casting | | | | Programming ..: Michael Denio | | Cracking .....: YUry Lesiuk | | Pan editor ...: YUry Lesiuk | | Designing ....: Serg Samoilenco & | | Vlad Colomiesc | | | L ------------------- (c) Insight corp., 1991 ---- Most ports were already submitted in the morning ;)I read that Elite port wasn't official? http://www.worldofsam.org/node/625 This really was the golden moment for the platform explosion. But this case can't put to rest whether Lemmings or Prince of Persia was ported to more platforms, since it turns up on both of them. (Pipe Dreams was also up there for ports, and it's totally classic, but what bewilders me is how many platforms the totally disposable Klax was ported to. Tengen came up with many better games released on many fewer platforms. Maybe it was just ... easy to port?) Also: I see Unicorn has made my 'Princelike' group, only you called it "cinematic platform" games and laid a couple more criteria on top of the core elements. Would SOS still qualify? I presume not so for the second Commander Keen trilogy, but a case could be made for it. (Capstone's Zorro?) What is SOS? And the second Keen trilogy doesn't qualify in any way. Key elements are realistic proportions and animation. Keen has neither :)
Pseudo_Intellectual Wrote:
So sad, gets a different entry then? This really was the golden moment for the platform explosion. But this case can't put to rest whether Lemmings or Prince of Persia was ported to more platforms, since it turns up on both of them. (Pipe Dreams was also up there for ports, and it's totally classic, but what bewilders me is how many platforms the totally disposable Klax was ported to. Tengen came up with many better games released on many fewer platforms. Maybe it was just ... easy to port?) Lemmings certainly beats PoP on the unofficial count, and the Spectrum port - was it really licensed? When will we have MZ-700 and MZ-800 support so we can document its inofficial Lemmings port?
We've exceeded 66666 entries and yet the database didn't explode (again!) :D
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