Epic Games has announced that their Design Director Cliff Bleszinski has left the company has left the company after spending the last 20 years in their employment.
During his time at Epic, he's helped form some of the studios most notable works, from Jazz Jackrabbit, through Unreal Tournament to the Gears of War series that has made Epic the powerhouse that it is.
Speaking on Bleszinski's departure, Epic president said "his passion for creating video games of high quality has been unflinching. We are grateful for all his hard work".
His departure from Epic comes not long after senior producer Rod Fergusson's departure to Irrational Studios, and he has become very popular, gaining respect amongst gamers for his style, humour openness on twitter and in general.
This just made me realize that nobody posted here about the founders of BioWare leaving...
You could always seize the initiative, or would that be too old for a news post?
Well, it's been over two weeks, so hardly news now.
Chances are someone submitted that news item, but it's still waiting for approval and will remain like that for 3 more months or so.
Dr. M. "Schadenfreude" Von Katze Wrote:
Well this got approved in day. So maybe not.
Maybe now we can finally get the sequel to Palace of Deceit we've always been waiting for...
So, what do you people think?
In my opinion, this industry burns people for good (and I prove it in chapter 5, :P). At least these guys have the advantage of having made some good money to have a comfortable sabbatical period. By the way, it so happens that he had just taken a sabbatical year last year. If you leave your job right after a sabbatical year it can only mean that you just cannot keep doing it.
And I know it may have nothing to do with this, but I find it wonderful how he (and the others) basically admits how claustrophobic and handholding video games have become in this console generation in one gametrailers show (around minute 6:00). And precisely now he leaves the industry without having the possibility to solve that problem, :(
I'll call it too much pressure and too little freedom.