Eurogamer is reporting that the next Game Informer is going to run a story on Star Wars: The Force Unleashed, an episode III - IV bridge game that chronicles your life as Darth Vader's Jedi killing apprentice for the 360 and PS3. My reaction to this at first was 'cool' but then I thought about it and the Star Wars licence doesn't excite me like it once used to. It's a cool concept but how is this going to be really different then the jedi knight series ( other than by playing for the bad guys )? Furthermore, where is the Wii Star Wars lightsaber game?
What would they have to do to this Star Wars game to make it appeal to you ? Does anyone feel like the Star Wars franchise has been damaged by having so many games even if most range from being 'good' to 'great' ?
Well, I've got no real interest in that game, but you're right! The Wii is crying out for some lightsabre wielding action! How cool would that be!
I agree, how would this be unlike every other Star Wars license out there. I think its actually going to be another rehash of KOTOR and Jedi Knight
If the early tech demos are something to go for, this will be very heavy on the physics side, something that no game yet as done other than scripted actions. Of course, this is like a game where the player picks up crates: just because you can pick them up, it doesn't mean you can do something special with them.
Ronald Diemicke Wrote:
Make it an RPG, and make it full of moral choices so characteristic for Star Wars; let the Darth Vader apprentice decide whether he should walk the bloody path of his master or turn to the light side.
Hmm... See... this description seems a lot like Knights of the Old Republic to me... Did you ever get around to playing KotOR, Unicorn Lynx?
Sure, I finished them both, and I loved them. But I really would like to see another Star Wars RPG that would be set in "modern" time and feature Darth Vader and other well-known characters.
I'd like that as well, and also having actions/choices have a REAL effect on you in the game. In the KOTOR series, you can make a choice, but it really doesn't do much to change the game until near the end. You get all of the same quests and everyone treats you basically the same even if you act evil from start to finish. Give KOTOR the Fable style of actions=consequences idea, where even small actions affect how everyone treats you. Maybe not to quite a degree, but that actually worked out pretty well.
I don't think "Fable" did this well... sure, people liked you if you were wearing light armor and disliked you when you burped at them, but those were all superficial reactions. They would for example applaud to you even if you've slaughtered all the citizens in a town before, only because you have an attractive haircut or something. The story remaines exactly the same, and the dialogues... well, there are no dialogues in "Fable". So the whole "face the consequences" thing was more a gimmick than a really substantial feature.
Fable is too "light" for you Oleg. Only because your darn too serious all the time. Or maybe because Fable didn't have any tentacles in them ;)
But regardless, Fable was a nice holiday from all those serious RPGs...
It's not that I dislike "Fable"; I was really quite addicted to it... nothing beats the feeling of seducing a girl, proposing marriage to her, and then burping into her face... In real life I only did the first two :))
But you are right, it's too light for me. Nevertheless, I regret I sold it, and I kind of want to buy it again...
Although I do agree partly in that it didn't really flesh out the morals that well, it still is a good example of where to start. The whole light/dark armor thing baffled me, and I agree that they did tend to forget the past in favor of the present, but it was still decent work on morals that you just don't see in most games.
Personally, I love the idea of morals being included in RPGs. I think they belong there and that they have a real effect on your gameplay. There are some morals in Morrowind and Oblivion, but Oblivion makes it *very* easy to make people like you when they don't and Morrowind didn't take it very far at all either.
If I kill someone in a town, I'd expect to see the entire town hate me. If it's a large city, then there may not be that many who would hate me, but some would. If I give money to the poor or the church or wherever, then that should have an effect on what people think of me. If I continually kill off the bandits, then those being harassed by bandits should love me and the bandits should hate me and perhaps begin to fear me.
More reality in RPGs would really improve the gameplay and help to make them more interesting and less of the same old thing. Obviously, I don't want magic removed or trolls and goblins removed in order for a more realistic game, but having NPCs act realistically (to the game's environment) would be great. I'm also all for having games use realistic physics and allow players to interact with just about anything they can find -- in a realistic manner. In Oblivion, just about all crates, sacks, and unbroken barrels had stuff in them (probably 98% of them). That's a bit unrealistic if you ask me. And chests locked as tight as possible that held a couple coins or some yarn just hurts the realism.
Yes, the ideas in "Fable" were great, but the execution was far from flawless... still, I liked the game. It had a lot of personality and charm, that's what matters for me.
Damn, now I want it back! :-/
Fable. The good:
Is there going to be a Fable 2 I wonder?
Indra was here Wrote:
I think you meant to say "XBox. The good:"
No, I played the PC version.
YID YANG Wrote:
Yeah... all those Star Wars games have been "a long long time ago....", let's get something more up to date. Like Han Solo living in Los Angeles or something... Sorry Unicorn... just making fun of your particular phrasing there.
Since I'm posting anyway, let me just say for the record, that I've enjoyed the majority of the Star Wars licensed games over the past 15 years or so, and more importantly I've enjoyed the gaming content more than the movies themselves.
As far as time-lines actually go... there's a lot of events post-Return of the Jedi that not many games have even touched on. I think Dark Forces/Jedi Knight/Jedi Academy might actually be the only games that live in a Anakin-free universe.
Ahhh got'cha... Yeah... that'd be cool... I know there was even talk about doing a 'Knights of the New Republic' that'd have been post Episode 6...
Ronald Diemicke Wrote:
First and foremost they must create a female sidekick with big boobs, cause boobs=depth as we all know. Also she should wear something tight and revealing, so she would look even more slutty. Hmm... what else? Eliminate dialogue... in this era games have to be extreme, and dialogue is so not it. I mean who likes reading or listening. I would rather shoot people. And actually who needs a story anyway. It only needs to have lots of bloody action and a busty female sidekick character to be revolutionary next-gen game (I already imagine IGN, Gamespot`s, etc. glorious reviews for the game) and win lots of awards... especially awards like best writing, best graphics and best game of the year... and come to think of it, it probably will also be the best game of all times.
Rabbi Guru Wrote:
George Lucas has stated he never intends to direct another Star Wars movie, but that doesn't preclude him selling the license to someone else. If another Star Wars movie gets made it would only be natural for Bioware/Obsidian to cash in on the hype.
That also doesn't mean he won't change his mind. Intentions can change easily. I know that he had planned on 3 movies after the original 3 movies, so you'd have the new 1-3, the original 4-6, and then a future 7-9. I think the feeling from him is that he really doesn't want to deal with producing those last movies. That may change at some point, or it may not. I'd bet that he already knows the basic layout of the storylines in 7-9 already.
(Edited by Indra was here (14900), Feb 20, 2007)Re: 'Is there really any other kind of' Wars ?
Indra was here (14900), Feb 20, 2007
I hope there aren't any more Star wars movies. Somehow, it just lost its magic...
If there are going to be more, we'd probably "have" to watch it only because "we" already saw the other 6.
I'm all for more Star Wars movies as long as they continue to follow the expected path of the story by George Lucas and don't go off into a million directions the way books tend to do with multiple authors in a single series.