That lovable piece of black plastic and rubber, the ZX Spectrum, recently celebrated its 25 birthday, and the community celebrated by announcing the 12th iteration of the annual comp.sys.sinclair crap games contest. The idea is to, inspired by the classic Cassette 50, write a game which can't be considered good by any standards.
You have until the end of the year to come up with a suitably crap game, to be submitted at the official contest page, or you can look at the results of the earlier competitions for some inspiration.
And don't worry, qualifications, originality and experience are definitely optional in this case.
I've got ideas and no skillz; anyone wanna collaborate?
Why do you think that no skills are a problem when it comes to writing a crap game? Download "Cassette 50" and be inspired; I know you, if anyone, can be inspired.
Why do you think that no skills are a problem when it comes to writing a crap game?
There are good games, bad games, games done well, and games done poorly. I want to do a bad game done well, so it doesn't crap out before you get to appreciate its awful design 8)
There are games that had enough development time, didn't have enough, had decent budget and didn't have budget