Right, I'm thinking of starting to contribute screenshots for the Xbox 360, and was wondering if anyone new of a good gizmo to capture screenshots or an emulator that will allow me to capture screenshots in the 360's native resolution?
Thanks in advance.
Heck, I'd like some tips on contributing emulator screenshots for the Amiga, CPC, Speccy, C64, Apple II and BBC. Really we should have an expert checklist that, if followed, should allow anyone using the approved software to produce screen captures that we find acceptable on virtually any platform. I know some emulators have internal screencap mechanisms; I know some emulators ONLY have internal screencap mechanisms. And I know that some emulators' internal screencaps are not acceptable 8)
I've asked BurningStickMan about this some days ago, here's his answer:
havoc of smeg Wrote:
Thanks for that, Klaster.
I'm also looking to get into getting screenshots from other platform emulators for contribution here, specifically the PS1, PS2 and PSP, and was wondering if anyone could tell me there native resolutions and possibly recommend a good emulator for the job?
I think there's a hacked PSP firmware that lets you take screenshots and save them to the memory card.
specifically the PS1
For PS1, I recommend an emulator PSX, it has a built-in screenshot feature, and it captures at native resolutions, not whatever your desktop/window is set to.
YID YANG Wrote:
Right, got it downloaded and running hunky dory, and i've got started taking screenshots (for GTA London SE) but the in game shots are saved at 320 x 256, and the in game are at 512 x 256. Is this normal for the PS1?
havoc of smeg Wrote:
The game is most likely 320x256. Most PAL games are close to it.
What happened a lot was that they used all sorts of resolutions, usually loading screens and the like were of a higher resolution (at least for the later games), while gameplay was lower to not give horrid frame rates. The problem is, they can be anywhere from 320x240 up to odd resolutions like 512x256 (in this case the TV scaled the image to look "normal", but it gave the illusion of a high resolution game that way). Most likely though, is that you'll end up with screens around 320x240 or what you had (since PAL is of a higher resolution but lower frame rate than NTSC games normally).
In the end it all boil downs to 720x480/576 anyway. Still beats taking screenshots in strict 320x240 heavily anti-aliased OpenGL as we all know the PSX was capable of 16x FSAA, which makes up most of the 'goodpsx gallery' here.
(Edited by Klaster_1 (57833), Dec 02, 2010)Re: Screenshot capture advice
Klaster_1 (57833), Dec 02, 2010
For PSP emulator, see JPCSP. But I advise you against using it, for two reasons:
1. It is still in development, so rendering might differ from original.
2. With CFW and simple plugin, PSP is capable of taking screenshots by itself. Better to lend PSP from friend.
Any recommendations for PS2? Just spent 3 hours a couple of days ago trying to figure out how Pcsx2 works. Stupid FAQ forgot to include two important features: Load CD, execute game. :p
Same as for PSP emulator, but you can't make ingame screenshots (with some exceptions, like GT4) with PS2 itself. You have to use video capture device and real console.
Indra is awakening... Wrote:
Nah, the last time i tried something like that, i ended up almost having a brain hemorrhage ;-)