Forums > MobyGames > iphone/itunes app icons as cover art

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BdR (7207) on 3/20/2011 1:39 PM · edited · Permalink · Report

Continuing from this old thread.. I also submitted some iPhone games to MobyGames, and I've noticed that most have such small icons as cover art, of ~175x175 pixels. I know that each app has an original artwork file of 512x512 pixels. This can be found in cracked ipa files (rename .ipa to .zip and open, extract iTunesArtwork file and rename to .png) but also on the itunes preview page.

Open an itunes preview page and open source of that page. Look for the text "175x175-75.jpg" this will be the app icon on the top left of the page. Click or copy the image link and replace "175x175" with "512x512" to get the original artwork. This is the original square image without the rounded rectangle framing.

So actually, the 175x175 icon in itunes preview page is composed of two images, the original square artwork image by the developer and a frame image by Apple. For example see a frame image here (not glossy): mask175.png

Unfortunately I can't find a 512x512 frame image, but can't we just submit the 512x512 image as original packaging image?

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Sciere (930479) on 3/20/2011 3:05 PM · Permalink · Report

That works great, thanks for the tip. These are also valid replacements for existing cover art of course.

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chirinea (47496) on 3/20/2011 3:35 PM · Permalink · Report

Super noob question: when submitting replacements, should I send the hi-res image to the same set of covers or as a new set?

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Sciere (930479) on 3/20/2011 3:38 PM · Permalink · Report

Yes, except when it is an updated/revised image, then it needs to be a new set and the existing one should be kept.

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Klaster_1 (57612) on 3/20/2011 4:26 PM · Permalink · Report

As usual, here's UserJS. It changes resolution to 512x512 and z-index to 3, so you can save it as any picture.

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Sciere (930479) on 3/20/2011 5:22 PM · Permalink · Report

Thanks!

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BdR (7207) on 3/20/2011 8:56 PM · Permalink · Report

How could you use this JavaScript file? Or is it only meant to be used by the MobyGames approvers/admins?

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vedder (70767) on 3/20/2011 9:28 PM · Permalink · Report

Klaster's previous scripts required them to be placed in the browser's userscript folder. I know this is possible in Opera, but I don't have experience with other browsers. I'm guessing mod-heavy Firefox should be able to do it as well.

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Klaster_1 (57612) on 3/21/2011 3:45 AM · Permalink · Report

In Firefox, install Greasemonkey extension, then drop downloaded script into window and install.
In Chrome just drop it into window.
In Opera place script in UserJS folder or specify path to script in site preferences.