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View Mode: threaded | watch thread A question to all Wii contributors/approvers out there.
I've read that Wii's native resolution is 640*480, is that so? Also emulator (latest Dolphin) suggests that native resolution is 640*528 which is a bit confusing. This however may relate to wide-screen TV's. So I turned off all emulator's bells and whistles and took a sample shot. Is it good enough to be approved? Any suggestions? http://imageshack.us/photo/my-images/138/sajp525.png/ here's some info to get it right.
(Edited by GTramp (17832), Sep 13, 2012) Re: Wii native resolution and screenshots GTramp (17832), Sep 13, 2012 Thanks! Now that's trickier than it should be, cutting edges always sucks. Took me some time to manually adjust the borders and get that 848x480 (476).Pls take a look at this shot Original and cut: http://imageshack.us/g/696/72055951.png/ Is it OK? I can't get the full image, use imgur.com instead?
Are you using Native 1x resolution, scaled EFB copying off, AA and Anisotropy to 0?
(Edited by GTramp (17832), Sep 13, 2012) Re: Wii native resolution and screenshots GTramp (17832), Sep 13, 2012 Yes, yes and yes. Anisotropic is 1x, however, there's no "0" option.Posted the shot on imgur: http://i.imgur.com/bQQXk.png Looks good!
"Looks good" in the context means it looks just awful without all the graphical enhancements :)
I'd now like to contribute some PS2 and GameCube screens and I'm new to these systems, so... I'm sure the correct emulator settings for this were discussed more than once, but I didn't find anything related here in the forums...So, what's the correct resolution and what settings should I use for the emulators to get approvable shots? (Edited by Sciere Re: PS2 and GameCube shots question Sciere For the PS2:
OK, so whom should I show test screenshots for these systems, so that I don't get them rejected later?
I'm not that someone, but might help as well. Check out the wiki page for GameCube, it states supported video modes and resolutions. Also, my screenshots made in Dolphin without any enhancements at 640x480 were approved easily.
Thanks!
Almost every PS2 game is 480i. Wiki has a list of all the 480p ones, and most of those games need a special code or setting to activate that mode. As far as I know Valkyrie Profile 2 is the only game with a 1080i mode, but that was just tossed in the game as a technology demo and its basically unplayable like that.
Gran Turismo 4 has got 1080i as well.
In the case of the PS2, the emulator is able to give you the screenshots directly in native resolution. Most of the NTSC (or PAL 60Hz) games I captured screens from had 640x448 instead of 640x480, presumably because more than 448 lines is already defined as overscan on old NTSC TVs.
(Edited by GTramp (17832), Oct 05, 2012) Re: PS2 and GameCube shots question GTramp (17832), Oct 05, 2012 Is there an option to capture screens internally in PCSX2? Or did you use another emulator?Well, its F8, OK. I made a shot with emulator's internal function, but it looks wrong... This creepy 512x512 resolution and .bmp format? http://i.imgur.com/tlzIU.png?1 Video plugin settings: http://i.imgur.com/tDPCl.png?1 (Edited by Trypticon (4746), Oct 05, 2012) Re: PS2 and GameCube shots question Trypticon (4746), Oct 05, 2012
Resolution is certainly legit. Some titles should even output 240p, but I don't know how the emulator handles that, and I'm not sure how interlacing and plugins exactly factor in.The bmp files I usually batch-convert with Irfanview into png or jpg.
You can perhaps additionally stretch that screen to 4:3, I don't know if that's allowed with advanced platforms like the PS2, unlike older consoles. It looks fine to me when using an advanced filter. |
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